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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: How do I...


Silke ( ) posted Sun, 15 February 2009 at 5:12 AM · edited Tue, 23 July 2024 at 5:10 AM

Basically, what I want to do, is hide parts of a figure with a pose, or a morph target.

Specifically, the tail of the Mil Horse.
Now, I can go in there and make them all invisible, by clicking on the tail01-tail15 and taking off the tick boxes in each.
That's... tedious.
I could use a transmap and just transmap the thing out -- but I'd rather not.

I've tried grouping the tail in Poser and it won't let me.
I've tried making a mat pose which hides the tail -- well that didn't work either. It just does nothing. (Which is probably because I've done it wrong, but hey... ;) that's why I'm asking.)

Basically that is what I want. A MAT Pose (Or a morph dial if it can't be done with a mat pose) to turn the tail on and off, leaving just Tail01 visible.

So... could the gurus chime in on how to do this? Is it possible to do?
If it's possible, how do I do it? Is there a tutorial out there? (I couldn't find one)

While it would be great for someone to make such a pose, I'd love to know how exactly I can do this, so I can make these myself.

Any help, or pointers will be much appreciated. :)

Silke


PhilC ( ) posted Sun, 15 February 2009 at 5:19 AM

In the Hierarchy window Alt+click the eye icon of tail01. That body part and all of its children will then be hidden. Alt+click to unhide again.


PhilC ( ) posted Sun, 15 February 2009 at 5:44 AM

If you need to do it as a pose then follow this format.

<br></br>
// Hide actors.pz2<br></br>
{<br></br>
actor abdomen:1<br></br>
 {<br></br>
off<br></br>
 }<br></br>
actor chest:1<br></br>
 {<br></br>
off<br></br>
 }<br></br>
actor neck:1<br></br>
 {<br></br>
off<br></br>
 }<br></br>
}

// Un-hide actors.pz2<br></br>
{<br></br>
actor abdomen:1<br></br>
 {<br></br>
on<br></br>
 }<br></br>
actor chest:1<br></br>
 {<br></br>
on<br></br>
 }<br></br>
actor neck:1<br></br>
 {<br></br>
on<br></br>
 }<br></br>
}<br></br>


Silke ( ) posted Sun, 15 February 2009 at 8:58 AM

Thanks Phil! Will Try that!

Silke


DarkEdge ( ) posted Mon, 16 February 2009 at 2:43 PM

How would you input this into a pz2 file???
I have something along the following and am getting an error code (lFoot at top of code)...can anyone point me in the right direction???

{

version
{
number 5
}
figure

**actor lFoot:1
{
off
}
**
{
material Body
{
KdColor 1 1 1 1
KaColor 0 0 0 0
KsColor 0 0 0 1
TextureColor 1 1 1 1
NsExponent 50
tMin 0
tMax 0
tExpo 0
bumpStrength 0.12
ksIgnoreTexture 0
reflectThruLights 1

Comitted to excellence through art.


EnglishBob ( ) posted Tue, 17 February 2009 at 4:39 AM

You have three closing brackets missing at the end of the file. 


DarkEdge ( ) posted Tue, 17 February 2009 at 6:15 PM

Other than that it should work the way it is???
Does it matter where I insert the actor off statements, before or after all of the goobly gook?

Comitted to excellence through art.


EnglishBob ( ) posted Wed, 18 February 2009 at 4:13 AM

Actor statements should be where they are in your example. It isn't always clear what you can get away with in a pose file, but to be safe I always put things in the same order as they are in the CR2 that's being modified.

I can't guarantee it will work - but why not try it and see? ;-)


DarkEdge ( ) posted Wed, 18 February 2009 at 6:01 PM

I will be trying it out...just wanted clarification.
Thanks! 😄

Comitted to excellence through art.


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