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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Strange looking jacket after conformed


Tiny ( ) posted Mon, 23 February 2009 at 8:52 AM · edited Thu, 11 July 2024 at 4:46 PM

file_424811.jpg

 Am trying to create a jacket for V4. After conforming jacket and moving V4's arm I get the "cracks" as shown in the image. What am I missing here?



PhilC ( ) posted Mon, 23 February 2009 at 9:13 AM

Most likely:-
a) You'll need to adjust the joint parameters, particularly the fall off zones.
or:-
b) Increase the polygon density to allow for a smoother figure.
or both.


Tiny ( ) posted Mon, 23 February 2009 at 9:26 AM

 Thanks Phil.

I was hoping not to have to mess with the joints settings. Sigh...
I went through your great video tut but I am sertain my brain is lacking a huge department since it is still Greek to me. 😊
Don't want to give up though so I guess I have to give it another go.



PhilC ( ) posted Mon, 23 February 2009 at 9:44 AM

Another thought is that if you are bending the shoulder it will not affect the chest. Check the chest/collar grouping to ensure that the mesh that you want to move when the shoulder moves is actually within the collar group.


Tiny ( ) posted Mon, 23 February 2009 at 9:48 AM

 Oh, ok that makes sence. I'll look at it later this evening, am off now a while.
Thanks!



pjz99 ( ) posted Mon, 23 February 2009 at 10:11 AM

The arm pit is an area where you'll probably need to make a joint controlled morph.  Over the shoulder is generally not so hard to fix purely with joint parameters, but I found I needed a JCM right there on a recent project.  Knee bend for tight fitting pants is another spot.

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Tiny ( ) posted Mon, 23 February 2009 at 12:51 PM

 Thank you guys for the suggestions.
I give up for now. I will post a thread asking if anyone have or can make the kind I need. 



pjz99 ( ) posted Mon, 23 February 2009 at 1:19 PM

Why give up?  If you've gotten this far you can finish it :)

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DarkEdge ( ) posted Mon, 23 February 2009 at 4:20 PM

pjz,
that is one very nice modeling and rigging job there. 😉

Comitted to excellence through art.


pjz99 ( ) posted Mon, 23 February 2009 at 4:21 PM

Thanks - I'll be really annoyed if Ascaron declines to let me distribute it.

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Morkonan ( ) posted Mon, 23 February 2009 at 10:42 PM

Quote -  Thank you guys for the suggestions.
I give up for now. I will post a thread asking if anyone have or can make the kind I need. 

Don't give up.

The Joint Parameters window is nothing to be scared of.  Seriously.  I went through all sorts of tutorials trying to learn how to use it.  But, none of them worked... UNTIL I actually sat down with it and started working with it simply by diving in and making all sorts of weird adjustments to see what their effects were.  I'm not good with it by a longshot but, at least I'm not afraid of it anymore. :)

One thing to remember when making clothing is that anywhere you have a joint in a figure that is going to have a wide range of movement, you need mesh that is going to allow that.  So, you need to be sure to have enough mesh in tight spots like armpits, crotches, knees, elbows, etc..  Make sure there is also enough mesh next to these regions to help give a smooth transition.  The final rigging and joint parameters will help smooth things out but that can't compensate for a lack of mesh.  Too much mesh is bad on computer resources but not enough is bad for everything.  So, make sure there is a nice balance between all categories of performance.


Tiny ( ) posted Tue, 24 February 2009 at 5:11 AM

 Thank you everybody for the encouragement. 😄

The problem at the moment is that I have a time schedule to follow and I am behind and really need to get things going. I sent for the DVD from poserworks which have the jacket I hope I can use. They had an increadible deal too.

I will get back to the jacket later on just for the learning so I know what to do next time.

pjz99, sorry, I forgot to comment on your very nice project. It looks great!



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