Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
Well, I think I've found the answer to (1) by lesbentley in this thread:
www.renderosity.com/mod/forumpro/showthread.php
Will have to try it tomorrow....
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
This is the code in a cr2 for the y rotate dial
rotateY yrot
{
name yrot
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
the k 0 0 line is a keyframe value of the dial setting , change it and your figure should load
with the value set. k 0 q where q is the value you want.
Quote - This is the code in a cr2 for the y rotate dial
rotateY yrot
{
name yrot
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}the k 0 0 line is a keyframe value of the dial setting , change it and your figure should load
with the value set. k 0 q where q is the value you want.
What is the first 0 for "k 0 0"
does "initValue 0" have to be the same value
I have pose files that have only the k 0 0 line for each rotate dial what effet would removing the other lines have?
Q: 1) What is the first 0 for "k 0 0"
A: 1) "k 0 0" Specifies the frame number and the value of the parameter. The first number is the frame number, this is always "0" for a static pose, an animated pose will have a range of numbers. The second number is the parameter value, for a morph channel it will be the same as the number which appears on the dial.
Q: 2) does "initValue 0" have to be the same value?
A: it does not need to be the same, but IMO it is often a good idea to set it to the same value. The "initValue" is the value that will be restored when you use one of the "Restore" commands from the Poser Edit menu. Using one of the "Memorize" commands sets the "initValue" to the current value of the channel.
Q: 3) I have pose files that have only the k 0 0 line for each rotate dial what effect would removing the other lines have?
A: If some channel is set to a none-zero value, then "k 0 0" would set that channel back to zero. If you removed the k 0 0 the channel would remain at its present value. It depends what you are trying to achieve with the pose. For example if the pose is supposed to change the head shape morphs then you want to zero any head shape morphs that do not contribute to the shape you want, but you may not want to zero the expression morphs. If the figure is smiling, you want it to continue smiling even after you change the head shape. Ideally normal joint rotation poses should not not change the x or zTran of the figures hip. You may have positioned the figure where you want it in the scene, and you don't want it to jump to some other part of the scene when you apply the pose. The situation with yTran is different. The pose of the legs determines how far above the ground the hip needs to be, so it is usually a good idea to leave yTran for the hip in a pose file.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
All, I'm using SyrINJ to create INJ and REM files for my custom head sculpt for V4. It works well, but the program has limited options, and I'd like to alter a couple things in my resulting pz2.
Most importantly, when the INJ is applied to V4, no change happens because by default the parameter dial remains at zero. I don't want the user to have to go looking for the dial, and I suspect many users will think the INJ didn't work if the default value is at zero. I've opened up the pz2 in Notepad++ to see if I can see a "value line," but I can't. OTOH, I don't know what I'm looking for anyway. Anyone know what I need to do?
My initial sculpt is just for the head (which is where I've got the dial specified for). I've probably got some neck geometry affected too. But when I look at the pz2, I see that pretty much all the body parts are in there... can I just cut those sections out safely?
In my experience, third party morphs and sculpts have their parameter dials show up under Poser's INJection Channels > Community heading. For some reason, however, SyrINJ has my morphs showing up under INJection Channels > DAZ. Not a huge deal, I grant, but I'd prefer it were in the place where most users are likely to expect it. (For that matter, I'd like it under my own [Believable3D] heading, if that's possible....)
So... who knows their way around pz2 INJ files well enough to steer me here?
TIA.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3