Fri, Jan 24, 1:07 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 12:37 pm)



Subject: Keyframing Texture parimeters


pjanak ( ) posted Sat, 04 April 2009 at 9:36 PM · edited Sun, 22 December 2024 at 6:28 PM

So I guess textures are not keyframeable in Poser 7 are they? The only work around I see is to use Adobe Premiere to create an animated texture. i.e. go from opaque to transparent. That is highly annoying..

Pete


geep ( ) posted Sat, 04 April 2009 at 9:53 PM

file_427992.png

Could you use this? :blink: ... Just a thought. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ockham ( ) posted Sat, 04 April 2009 at 9:54 PM

Yes, almost all texture parameters can be animated.   Find the little key symbol
next to the Transparency Value and click it, and then pick Animated. 

The key will turn green, and a new dial will magically appear on the Body of
the figure.  This dial will have a weird name like Poser_Surface_5_Value
but you can rename it to something less weird.

Then you can keyframe this dial just like a rotation or translation.

My python page
My ShareCG freebies


pjanak ( ) posted Sun, 05 April 2009 at 4:24 PM

Hmmm How did I miss that? I've been using Poser for years. Just never had this particular situation.  I've got a guy with a Glock 17 in his holster. He starts of in a ready position with his hands at his chest. Then he's gonna drawe the weapon. But since we cannot change an objects parent in mid animation its required that there be two guns in the scene. One in the holster and one in the hand. One being visible while the other is not.

Thanks to you and doc Geep.  I've found something I've obviously always overlooked.
Pete


ockham ( ) posted Sun, 05 April 2009 at 5:04 PM

The Visibility parameter is the best choice for this.  After you click the
key on "Visible", a new parameter will appear.   It is binary, only 0 or 1.

At frame 1, set the holster gun to 1 and the hand gun to 0.  Then at
the frame where the hand starts to pull the gun, set the holster gun to 0
and the hand gun to 1.

My python page
My ShareCG freebies


ockham ( ) posted Sun, 05 April 2009 at 5:08 PM

Incidentally, don't feel bad about overlooking it.  The Visibility is new in P7.

My python page
My ShareCG freebies


pjanak ( ) posted Sun, 05 April 2009 at 11:45 PM

Ah I feel much better now. Yep visibility worked like a charm. All I need now is something to reign in the splines in an animation. I now we've got the graph but Poser handles splines rather wildly. I mean it would be nice if there was a built in contraint for how ridiculous the splines are allowed to curve when one is applying keyframes.
Pete


geep ( ) posted Mon, 06 April 2009 at 12:18 AM

Break spline? :blink:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ockham ( ) posted Mon, 06 April 2009 at 9:25 AM · edited Mon, 06 April 2009 at 9:26 AM

I find it's usually better to start with everything in linear mode, and then
switch to spline only where "roundness" is needed.

Another alternative is to hit Animation: Quaternion Interpolation on the
main menu.  This sounds like science fiction weirdness, but it's
actually a more restrained type of spline that doesn't go wild nearly
as often.

You can set Poser to use the Quaternion choice by default:

set

QUATERNION_ON 1

in Poser.ini.

My python page
My ShareCG freebies


pjanak ( ) posted Mon, 06 April 2009 at 11:01 PM

Doc Geep I wasn't thinking of breakspline. I was think more in line of what ockham wrote about. I'll have to check it out.
Pete


geep ( ) posted Mon, 06 April 2009 at 11:14 PM

Ok Pete, whatever works for you. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.