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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Deleting existing morph dials


sirenia ( ) posted Fri, 01 May 2009 at 10:48 AM · edited Sun, 22 December 2024 at 6:30 PM

Hi,

Is this possible with Poser 6 ?
For instance, with the Aiko figure, say i want to remove (delete) the 'Navelgone' dial.

I know how to work with magnets and how to create and add new morph dials, but is it possible to edit the original 'files' somehow to remove some dials ?

Thanks
Wim

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


Victoria_Lee ( ) posted Fri, 01 May 2009 at 10:58 AM

IIRC, you should be able to right-click on the dial and delete it.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


sirenia ( ) posted Fri, 01 May 2009 at 11:14 AM

Victoria, what is IIRC ?

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


Victoria_Lee ( ) posted Fri, 01 May 2009 at 11:17 AM

If I Remember Correctly ...

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


sirenia ( ) posted Fri, 01 May 2009 at 11:28 AM

Ah i see :-)

If i select the abdomen, then i can delete the morph but when i select the figure, i cannot delete it because it is grey 'd out.

Was there not some sort of text file or something you could edit ?
I believe i 've read about something like that some years ago.

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


Victoria_Lee ( ) posted Fri, 01 May 2009 at 11:32 AM

You might try going into the .cr2 but those are generally over 1 million lines.  I just tend to delete them before I save my character as a .cr2 so that they don't show in the INJ/REM files.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


markschum ( ) posted Fri, 01 May 2009 at 12:05 PM

You can edit the cr2 but finding the morph can be a chore. cr2 edit http://www.morphography.uk.vu/dlutility.html will be easier. Work on a copy so you have the original if something goes wrong.


lesbentley ( ) posted Fri, 01 May 2009 at 1:31 PM

In DAZ figures such as V4, The Girl SP3, etc, that have PBMCC_## and PBMDC_## channels it is more usual to REM the channels you don't want. This removes any morph deltas from the channel, and hides the associated dial, but leaves the channel itself in place so it can be used for future morph injections. Below is an example of a REM pose that REMs the PBMCC_30 channels in the chest and abdomen, and (partially) initialises the PBMCC_30 FBM (valueParm) channel in the BODY. You can make your own REM poses in a text editor. {

version
        {
        number  3
        }

actor BODY
        {
        channels
                {
                valueParm PBMCC_30
                        {
                        name -
                        hidden 1
                        keys
                                {
                                k 0 0
                                }
                        }
                }
        }

actor abdomen
        {
        channels
                {
                targetGeom PBMCC_30
                        {
                        name -
                        hidden 1
                        indexes 0
                        numbDeltas 0
                        }
                }
        }
actor chest
        {
        channels
                {
                targetGeom PBMCC_30
                        {
                        name -
                        hidden 1
                        indexes 0
                        numbDeltas 0
                        }
                }
        }
}

If you do want to completely delete morph (targetGeom) and FBM (valueParm) channels, there are several ways to do it. In Poser using the Hierarchy Editor you can select the channel you want to delete, then hit the Delete key on your keyboard. If you have a lot of channels to delete you will probably find it easier to edit the cr2, using a cr2 editor such as the free "CR2Builder". Again just select the channel(s) you want to delete and press the Delete key. Make sure you have a backup of the original cr2 before using any of these methods!


lesbentley ( ) posted Fri, 01 May 2009 at 2:38 PM

file_429949.jpg

Click image for larger view.

LEFT: Deleting multiple targetGeom (morph) and valueVarm (master/FBM) channels using CR2Builder. Expand second instance of the actor that contains the channels you want to delete (click the "+"), expand the channels section. Select the channels you want to delete, then press the Delete key on your keyboard, or use Delete from the context menu.

RIGHT: Deleting channels one at a time in the Poser Hierarchy Editor. Open the Hierarchy Editor (from Window menu), select "Show All Parameters". Select the actor that contains the channel you want to delete, if necessary expand the "Parameters". Select the channel you want to delete, then press the Delete key on your keyboard.


lesbentley ( ) posted Fri, 01 May 2009 at 3:33 PM · edited Fri, 01 May 2009 at 3:43 PM

file_429952.jpg

It all depends on exactly what you want to do. If you only want to hide the dial, without removing the deltas, or affecting the channel in any other way, again this can be done either with a pose file, or in a cr2 editor. A pose file (pz2) to hide a dial looks like this:
{

version
        {
        number  3
        }

actor [internal name of actor]
        {
        channels
                {
                targetGeom [internal name of channel]
                        {
                        hidden 1
                        }
                }
        }
} 

Note that for a channel that contains deltas, you will need to apply the pose file each time you load the figure. For a more permanent way to hide dials, open the cr2 in a cr2 editor (or text editor), and place the line "hidden 1" just above the closing brace for that channel. The reason "hidden 1" needs to go after the deltas, is that reading the deltas forces poser to display the dial.

P.S. As far as I know, what I have said in this thread relates to all versions of Poser.


lesbentley ( ) posted Fri, 01 May 2009 at 4:12 PM · edited Fri, 01 May 2009 at 4:15 PM

If you are creating you own custom morphs with magnets, you may want to check out ** svdl's** "SpawnCharacterP6 update" Python script. It consolidates all expressed morphs in the figure into one morph for each body part, then writes an appropriate INJ and REM pose for the morph. It requires P6 or above, and does not work on all figures, but I think it would probably work on Aiko 3.

I find it saves a lot of time and effort!

You will need to spawn morphs from you magnets, then delete the magnets, as "SpawnCharacterP6" does not record the influence of magnets. If you need to spawn morphs for a lot of body parts at once, you can use D3D's "Spawn FBM" not everything in this script works in P6, but the spawning morphs part does. There are also a lot of other great py scripts at D3D's site.


sirenia ( ) posted Sat, 02 May 2009 at 9:43 AM

Aha, i'll try the 'Poser Hierarchy Editor'
Forgot to mention that i have a Mac so these PC programs won 't work for me.

But i will check out that python script, maybe this works on a Mac :-)

Thanks !

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


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