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Subject: New Blender version now capable of creating Poser morphs and figures


bob1965 ( ) posted Fri, 18 February 2011 at 6:01 AM

Quote - are you using new builds every week?

 

because in the beta version from the official site it works. but on a new build from this week it doesnt.

 

:b_unbelievable: You broke Blender! :b_grin:

Just tried import in the Ocean sim branch and you are right OBJ import is currently less than functional....just love beta software sometimes.


villalobos ( ) posted Thu, 19 January 2012 at 7:09 AM

Thanks Paolo for this thread.

You solved a problem I had in using morph loader in DS4 with Blender. After many unsuccesfulll trials I found out that the problem was with the group names not being preserved in the obj exported from Blender.

So I made a search, found this thread and had the solution (I didn't know and wouldn't ever have imagined I had to check the poly groups option when importing and exporting from Blender).

Now I can go on... 😄

 

 


jartz ( ) posted Mon, 30 January 2012 at 1:20 AM

When I finished sculpting a Poser figure, and had exported, and transfer to Poser Pro 2012 to load the morph into said figure, it won't load full body morph.  Is it something that I'm missing?  Now, when I made a head morphed, it worked fine, but making a full-body morph is another matter.

I was using Blender 2.61.

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