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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Hey! You know when you move a char and the hands get all strange!


dlfurman ( ) posted Sun, 07 June 2009 at 5:18 PM · edited Mon, 09 December 2024 at 4:54 AM

You know when the fingers act like something Mr. Fantastic or Plastic Man would be able to do when you load a pose and then rotate or move the model.
.
Quick fix: From the menu FIGURE>Use Inverse Kinematics> and pick one of the options there.
The undo it.

The fingers snap back into there new proper positions.
Discovered by accident.

Any other ways of undoing this?

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Acadia ( ) posted Sun, 07 June 2009 at 6:08 PM

When you load a figure you should remove the Inverse Kinematics from both the arms and legs before you do anything with the figure.   The problem you are having with posing is because the Inverse Kinematics is still turned on.

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hborre ( ) posted Sun, 07 June 2009 at 6:14 PM

Unfortunately, it is a default setting headache that always forgotten. 


FrankT ( ) posted Sun, 07 June 2009 at 6:33 PM

Interestingly, I rarely have problems with IK - I always leave it on unless I have some pressing reason to turn it off

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WandW ( ) posted Sun, 07 June 2009 at 9:05 PM

I usually leave it on until I'm ready to render, and I notice the ankles are twisted into a hideous mess. :lol:

Seriously, sometimes there is no problem leaving it on, and other times it is a mess.  I don't know why.

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wolf359 ( ) posted Mon, 08 June 2009 at 12:51 PM

Quote - I
Seriously, sometimes there is no problem leaving it on, and other times it is a mess.  I don't know why.

Because You are all  rendering still images and using static poses

IK is Essential for
Character Animation
in poser or any other program.

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chriscox ( ) posted Mon, 08 June 2009 at 1:53 PM

Quote - When you load a figure you should remove the Inverse Kinematics from both the arms and legs before you do anything with the figure.

But some people, like me,actually use IK

Chris Cox



lesbentley ( ) posted Mon, 08 June 2009 at 1:58 PM · edited Mon, 08 June 2009 at 2:01 PM

The very first thing I do when I load a figure is to turn off IK. For those figures I use a lot, I resave them with IK off, then in a text editor I edit the names of the leg IK chains to "Right Leg" and "Left Leg". Next time I load them IK is off.

Poser automatically applies IK to any chain named "RightLeg" or "LightLeg", putting a space before " Leg" stops Poser doing this, but the figure needs to be saved with IK off first.


dlfurman ( ) posted Mon, 08 June 2009 at 1:59 PM

Actually, I DO have ALL the Inverse Kinematics OFF.

I just find checking, then unchecking the left leg in the IK, resets the fingers. Thought it was strange and I'd pass this on.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


lesbentley ( ) posted Mon, 08 June 2009 at 2:06 PM

Thanks for the tip dlfurman. Handy to know!


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