Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)
This is what I would suggest. Download and install the "SpawnCharacterP6 update" py script from ** svdl's Free Stuff**. Inject the first character into V4, then run the script. It will create new morphs and FBM, and allow you to assign them to any PBMCC channel. REM the first character, then apply the new INJ files you made, then apply the second character.
If you like, once you get the mix of characters how you like it you can run the script again to create a new set of morphs that will contain that mix, so that you only need to apply one INJ file in future to achieve that character mix.
In the pic, the one on the right is before using the spawn char, the one on the left is after.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
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I ran into this problem tonight and I was wondering if there was something I could do about it. I tried loading two characters with CC morphs in them onto the same V4 to blend them. However they both had the same targetGeom PBMCC_## on the same body part.
Would the best thing to do is to go in and manually renumber the PBMCC_##'s or is there something else that can be done?
BTW, I also learned if you create a pose file that links to several other pose files, like head injections, it will call them all. Makes perfect sense when you think about it, but it's still cool if you want to blend characters like I've been experimenting with (see Chimera Babe in my gallery).
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)