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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Poser Pro Queue Manager render bug


IsaoShi ( ) posted Sun, 21 June 2009 at 12:19 PM · edited Fri, 14 February 2025 at 3:01 PM

file_433269.jpg

I'm trying again to see if anyone else has come across this problem.

The above image shows two renders of my latest gallery image, which uses a procedural tile shader I'm working on (just about done, I think). They were rendered at exactly the same size and with exactly the same render settings:-

Top: directly in Poser Pro
Bottom: via Poser Pro Queue Manager.

The tile density in the QM rendered image is exactly twice that in the direct render.

Has anybody else seen this? Does anybody know why it should do this, or how to stop it?

(edit) Note: if I open the QM-saved scene in Poser and do a direct render, it looks like the top one.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Akitam ( ) posted Sun, 26 June 2011 at 1:45 AM

Just a thought.  Perhaps your document setting in Poser Pro is different than the setting used in the Queue manager


thinkcooper ( ) posted Fri, 01 July 2011 at 1:03 PM

PM sent - we'd like to look into this.


Miss Nancy ( ) posted Sun, 03 July 2011 at 1:27 PM

welcome back, kupa.  keep us posted on the latest poser news, if possible.



SaintFox ( ) posted Wed, 06 July 2011 at 11:59 AM · edited Wed, 06 July 2011 at 11:59 AM

I can backup your assumption - the queue renderer often gives me different results than renders made directly in Poser.

Here is a little discussion about a likewise problem

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2830354&page=1#message_3814546

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