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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Depth Perception


SirensTragicMuse ( ) posted Tue, 30 June 2009 at 7:48 PM · edited Tue, 21 January 2025 at 7:13 PM

Alright...

I suck at it and need some help...

http://www.renderosity.com/mod/gallery/index.php?image_id=1908501

Any ideas on how to make her looks smaller than her surroundings?



ockham ( ) posted Tue, 30 June 2009 at 8:17 PM

She does look smaller than the table with test tubes, but the
items in the foreground are unfamiliar, so they don't give me
any cues for size.   Perhaps some identifiable items that have
a "standard size" would help?  

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geep ( ) posted Tue, 30 June 2009 at 8:53 PM · edited Tue, 30 June 2009 at 8:56 PM

file_433876.jpg

*(click image to view full size)*

Hi Tex,

Depth is partially achieved through the use of shadows.  When an image is very dark, shadows may not be visible at all and hence little or no depth can be seen.

BTW - Have you checked your monitor for gamma correction? :blink:
Just a thought. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



markschum ( ) posted Tue, 30 June 2009 at 10:29 PM

On my screen the picture is mostly black, so I dont see much in the scene :(

If you want her to look futher away  use false perspective by making the distant objects smaller but in proportion to each other.


JVRenderer ( ) posted Tue, 30 June 2009 at 11:28 PM

Quote -
Any ideas on how to make her looks smaller than her surroundings?

These are two tricks:

  1. Make the background dark, and the subject light (which you've already done)
  2. Point your camera downward. (That gives the viewer a sense of being larger than life)

JV





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hborre ( ) posted Wed, 01 July 2009 at 7:04 AM

Introduce more depth of focus into the image, through the background completely out of focus to create a greater sense of depth perception.  The image does not show enough distant blurriness to fulfill the illusion.  I agree with JVRenderer, choose a different camera angle to emphasize her small perception of a larger world.  In agreement with the others, the scene is too dark to actually make out any discernable detail.  I can see that this scene is set within a laboratory, but I can't help to notice a draping on the bench.  In terms of real world situations, this is incorrect.  Chemicals can cause fires, and a scientist would never cover a work area with flammable materials. 

The lighting is too static.  Perception relies very heavily on directional lighting; it can create a sense of dramatic depth and mood when placed in the correct positions and aimed in the proper directions.  In addition, there is a lack of purpose in the scene.  There is a fae in a laboratory; what is she doing there?  Is she escaping?  Is she curiously looking around a new environment?  There are a number of suggestive objects within the scene which are trying to tell a story.  It would be interesting to see this developed further.


Synpainter ( ) posted Wed, 01 July 2009 at 7:27 AM · edited Wed, 01 July 2009 at 7:29 AM

 I'll throw .02 at this too...I am no expert by any stretch of the imagination but I have found that the
aforementioned, changing of camera angle is a great way to create depth...

Here is one of my better images that gives the illusion of some depth > [ **Meeting...

**](http://www.renderosity.com/mod/gallery/index.php?image_id=1858217&member)Experimenting with the cameras angles and focal distances can create some pretty dynamic results, Just keep notes on the angles you find that work :)

Also, Consider adding Depth of Field, although it can be crippling to a lower end system, there is always the option of Postworking  "fake" DOF into your images.


SirensTragicMuse ( ) posted Wed, 01 July 2009 at 8:33 AM

Quote - > Quote -

Any ideas on how to make her looks smaller than her surroundings?

These are two tricks:

  1. Make the background dark, and the subject light (which you've already done)
  2. Point your camera downward. (That gives the viewer a sense of being larger than life)

JV

I'll give it a shot JV, Thanks.



momodot ( ) posted Wed, 01 July 2009 at 8:40 AM · edited Wed, 01 July 2009 at 8:44 AM

Cheap answer... place something that would demonstrate scale just in front of or besides the figure... maybe knock that staff to the ground... I would certainly place the camera at least at her eye level if not above and try some different focal settings... my guess is wide angle to make the scene around her look big. BTW the OP image is gamma for my monitor and the "correction" is completely washed out. My gamma is set to match my printer. I use Levels and Highlight/Shadow in Photoshop rather than gamma in Poser. IMHO the scene would benefit from dramatic sharp shadows... have you figured out a rational light source for the scene and set it up? The window shows daylighjt and the chemicals seem to be glowing but the light source would probably be shine down at her from a sharper angle unless it is very low to the ground... if it were only ambient it might be bouncing up at her from the floor but in any case I think the "scale" of the light source needs to be figured out.



momodot ( ) posted Wed, 01 July 2009 at 9:19 AM

file_433894.jpg



SirensTragicMuse ( ) posted Wed, 01 July 2009 at 12:37 PM

Alright...
I spent months at purchasing a computer, now I'm not bragging so don't get me wrong, I have an ASUS  notebook. ASUS is, IMHO the best in the business when it comes to computers and computer graphics.
This notebook was custom made for  me to ensure THE VERY BEST 3D/HD  quality renders and films.  (Fliming is what my fiance and I do for a livin)  The problem is NOT gamma corrections on my monitor, it's my inability to get the lighting right.

Geep, the image you show, what you did with it on your side looks VERY "foggy" to me.

Momodot, in the image you show, you have sunlight coming off a beaker in the middle of the night. It's a night scene...That's a large moon in the window, I guess I should have done that differently huh? I thought about layin' the staff on the ground, think that would aid in making her look smaller than her surroundings? I know I have to work on my lighting, first I need to get the scene how I want to it first. Maybe I need to sit down and sketch in with pencil first.

Think using Photophop would work better than Poser? I know in one of mine..."Escape from Hell" I used photoshop but I'm not sure that turned out well.



momodot ( ) posted Wed, 01 July 2009 at 3:40 PM

Oh... I really thought that moon was a daylight sky but the tonality in the room was very night time so I couldn't figure it out. Oops. Point is I think a wide angle 'forced perspective" makes the table look more "looming" as seen from below.

I realy don't know how to deal with gamma... LCD and CRT and everything else has its own dynamics... I just pleae myself and don't worry about it.



hborre ( ) posted Wed, 01 July 2009 at 3:40 PM

If, indeed, the hardware is properly calibrated, take a look at the Poser version you are using.  PoserPro corrects for gamma upon render, something that is lacking in previous versions.  Poser 7 and earlier must be corrected either in postwork or through procedural shader nodes if a material room exists.  Bagginsbill has been adamant about disseminating point for quite some time.  And I believe there will be a rude-awakening for many artist converting to Poser 8 when they find that previous renders are truly over lit and completely off balance.


SirensTragicMuse ( ) posted Wed, 01 July 2009 at 3:46 PM

Quote - Oh... I really thought that moon was a daylight sky but the tonality in the room was very night time so I couldn't figure it out. Oops. Point is I think a wide angle 'forced perspective" makes the table look more "looming" as seen from below.

I realy don't know how to deal with gamma... LCD and CRT and everything else has its own dynamics... I just pleae myself and don't worry about it.

I think thats what I'm gona do...just please me and not worry about anyone else. Practise makes perfect. so they say.



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