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Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)



Subject: How to make a splash in water?


andrewbell ( ) posted Tue, 21 July 2009 at 8:37 AM · edited Sun, 04 August 2024 at 11:43 PM

Hello I am doing an animation with balls floating from space into water, can I make these splash as they hit the surface?

Also is there any way as a ball or any object rises from the water, to have water run off it ? eg dripping?


bruno021 ( ) posted Tue, 21 July 2009 at 9:23 AM

Nah, you need a fluid simulation for this, and Vue doesn't do it. Check out RealFlow (very expensive) or Blender (free).



Jonj1611 ( ) posted Tue, 21 July 2009 at 9:34 AM

If you can still find it, maybe ask on the 3D World forum if anyone has the back issue which had a free full version on the coverdisk. Only restriction was it was limited to 50,000 particles which is more than enough to do splashes. I have been using it every since and it has been fab.

Jon

DA Portfolio - http://jonj1611.daportfolio.com/


silverblade33 ( ) posted Tue, 21 July 2009 at 11:22 AM

you cna also, with work, use spheres and metaball them...but takes lot of practice

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


3DNeo ( ) posted Tue, 21 July 2009 at 1:07 PM

You may also want to look into C4D as well. I have not tried this as I am more focused on static images at this time. From what I have seen briefly of working with it some, it is quite powerful and has an easy workflow and integration like with Vue. I know some of them over there and several have done impressive animations for sure. May not be what you need, but at least worth looking into. Plus, it is free to try.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


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