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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: What happened here??


chaylastorm ( ) posted Sun, 26 July 2009 at 4:47 AM · edited Thu, 19 December 2024 at 4:55 AM

Content Advisory! This message contains nudity

file_435317.jpg

 I have a mac os x..... Poser 6 and Poser 7. I have been working on a texture ..... had trouble with getting it to 'load' onto the 'character'. How ever, now I have that working.... only when I 'double click' it to load.... it disappers but renders O.K.

Question........ why .... and how do I fix it so that it loads and I can see it before I render it?
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pjz99 ( ) posted Sun, 26 July 2009 at 4:55 AM

You can force it to display in preview if you do Render -> Reload Textures.  All that's going on is sometimes (quite often, really) the OpenGL preview forgets how to display things like Blender nodes and other material tricks.  It's just cosmetic if it renders correctly.

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chaylastorm ( ) posted Sun, 26 July 2009 at 5:22 AM

 Thanks for that pjz99.... that worked... but... if I was wanting to sell the texture, I couldn't expect anyone to do that every time they wanted to use it..... so is there any way around this? I know I have a couple of things that do this and have never known how to fix it.... so thanks for that, now at least I can do that when I use them.


ockham ( ) posted Sun, 26 July 2009 at 9:36 AM

Sometimes a reload problem like this happens because the filename
in the "old part" of the material structure doesn't agree with the filename
in the nodes.  

It's hard to spot this disagreement from inside Poser; it's best to look at
the CR2 file directly and make sure that all the references to each texture
have the exact same relative file path.

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ockham ( ) posted Sun, 26 July 2009 at 9:41 AM

file_435325.jpg

In case it's not clear, this is what I mean by the "old part" of the material structure.

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pjz99 ( ) posted Sun, 26 July 2009 at 2:09 PM

Quote -  Thanks for that pjz99.... that worked... but... if I was wanting to sell the texture, I couldn't expect anyone to do that every time they wanted to use it..... so is there any way around this?

I don't see why you think this is something you're doing wrong, but if it really bugs you, stop using blender nodes and flatten any textures together.  This effect you're seeing js just cosmetic, it doesn't matter if the stuff shows up in preview or not as long as it renders correctly.

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