Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Usually the object data are included in the pp2 so no other geometrie information is needed. The usage of external binary morph data does not effect this. If you use figures with included morphs then the cr2 or pz3 is stored withotz this information and the morph data is in the corresponding pmd file.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
--- Is there a setting in poser that keeps the external refrence to the geometry while it makes the pp2 file?
--- Or do I have to do it manually in txt?
--- Is there some kind of draw back to having the data embeded in the pp2 file?
--- Why make the extra steps to refrence?
--- Would I do the same structure as in a cr2 file by adding geomCustom 13 string? Do you have a link were I could learn to externalize the geo from a prop?
Any help would be great!
Quote - --- Is there a setting in poser that keeps the external refrence to the geometry while it makes the pp2 file?
It makes it easier to update the OBJ.
The main reason though is that it allows Poser to reuse the geometry for multiple copies of the prop in the scene.
Quote - --- Or do I have to do it manually in txt?
You have to do it manually
Quote - --- Is there some kind of draw back to having the data embeded in the pp2 file?
No particular drawback, but as I said originally, external geometry is preferred (some store insist on it being used for props etc.)
Quote - --- Why make the extra steps to refrence?
--- Would I do the same structure as in a cr2 file by adding geomCustom 13 string? Do you have a link were I could learn to externalize the geo from a prop?
This is straight forward, cut and paste the geometry into a new file, then change the extension to OBJ.
You then need to refer to that file in the PP2.
See -> http://artzone.daz3d.com/wiki/doku.php/pub/tutorials/poser/poser-misc42
Attached Link: Geometry Stripper
> Quote - This is straight forward, cut and paste the geometry into a new file, then change the extension to OBJ. > You then need to refer to that file in the PP2. > See -> [ http://artzone.daz3d.com/wiki/doku.php/pub/tutorials/poser/poser-misc42](http://artzone.daz3d.com/wiki/doku.php/pub/tutorials/poser/poser-misc42)There is a Windows utility that will do this.
http://www.vanishingpoint.biz/freestuff.asp?ClassificationID=30
Thanks Chris for the geometry stripper. Works like a charm. So simple even I can do it!
Tested it, made sure the itgem worked and tossed the backup file it made, packaged it, and now i'm gonna go upload!
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Hi, maybe this is a dumb question... When I save a prop to the library with external binary morphs unchecked, do I no longer need the original geometry in the geometry folder?? I'm using poser 6 and I made a bunch of props today. I noticed my .pp2 files were larger than expected. I opened it up and I see a bunch of info and no refrence to the obj.
I dont want to make my zip file huge and was wondering, is the geometry information being stored in the pp2? Do I need to package the obj files still?
{
version
{
number 6
}
prop Hipplate:1
{
geomCustom
{
numbVerts 3918
numbTVerts 15680
numbTSets 15680
numbElems 3920
numbSets 15680
v 0.004482 0.386278 0.014776
v 0.006497
etc, etc, etc......................................................................
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