Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Are they all being loaded into separate channels or the same channel when applied?
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
I believe the morph data is in the separate .pz2 files and they load into separate "Community Channels" on the V4 .cr2... I guess each of these community channels are linked to a master in the body element as a FBM?
Anyway, after loading the dozen or so .pz2 files there are a dozen named morphs on the chest body part in "INJection Channels/Community" and matching dials on the "Body" element.
OK, here's an example. Let me know if this does/doesn't work:
You'll need to copy and paste the code below into notepad and save as a text file. Then change the extension to pz2.
You'll need to modify the "readScript" lines below to reference the pz2 files for each of the breast morphs you have. You'll have to do that for the top section and the bottom section (below defaultPickBODY).
{
version
{
number 4.01
}
readScript ":Runtime:libraries:[remainder of file name 1].pz2"
readScript ":Runtime:libraries:[remainder of file name 2].pz2"
figure
{
defaultPick BODY
}
readScript ":Runtime:libraries:[remainder of file name 1].pz2"
readScript ":Runtime:libraries:[remainder of file name 2].pz2"
}
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
Excellent! Glad I could help! :biggrin:
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
Ah, one more thing... I think the reason that the channels list in order is because the person who originally designed the PZ2 files chose to inject them into channels in alphabetical order. If you're feeling adventurous, you can go into the individual pz2 files and change the channels into which each pose injects. MAT Pose Editor (by Mr. X; it's free) can help with that.
That's kind of a pain in the butt (but not terribly time consuming), unless you're distributing it or it really bothers you. I guess I'm bringing it up if you or someone else is interested in doing this in the future, particularly for something distributable.
Now that I'm thinking about it, another alternative to the PZ2 multi-file read script that you created is to just create a new CR2 (assuming you're not distributing it). You could get the breast morphs loaded into the CR2 the way you want it...and then save a copy of the entire Figure to your Poser directory. That way, you can just load the Figure CR2 in the future which will have all the groups and names of the morphs with any edits you've made.
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
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I just bought a set of custom morphs breast morphs for V4 which contains the morph data for each of the morphs in a separate .pz2 pose file. How would I write a single .pz2 that would load all of these separate .pz2 files with one click? Thank you.