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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: 2nd Skin 2


Believable3D ( ) posted Mon, 24 August 2009 at 7:59 AM · edited Thu, 21 November 2024 at 3:28 AM

Anyone using this? It looks like an intriguing product, but I'm curious how well it works.

www.renderosity.com/mod/bcs/index.php

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


basicwiz ( ) posted Mon, 24 August 2009 at 8:10 AM

 It works perfectly for generating blank second skins, ready for you to texture. I've used it to create bandages and the like with great results.

The support is also top drawer.

DR


lkendall ( ) posted Mon, 24 August 2009 at 8:49 AM

With 2nd Skin 2 one can make a 2nd Skin for one figure and load the injected morphs to that 2nd Skin. Then one can convert the 2nd Skin to another figure with WW2 and use Morphing Cloths to make the first figures moprhs injectable for the second figure.

I have not done this yet with these figures, but one could then use V4 morphs on Alyson, and M4 morphs on Ryan. I have transfered D3 morphs to M4 which worked well. I tried to transfer D3 morphs to Neftoon Pal, but the results were not nearly so usable. Obviously some morphs will work better than others. I transfered one morph at a time, tried them, and deleted the ones that did not work well. To supplement the morphs of the target figure, I inject them one at a time. I try and see if I need that moprh, and if I don't I use undo and try the next.

Sadly, one cannot transfer facial morphs and expressions with this method, but body morphs (including custom FBM) can be transfered. As one might expect, scaling does not transfer.

LMK

Probably edited for spelling, grammer, punctuation, or typos.


ZigZag321 ( ) posted Mon, 24 August 2009 at 9:48 AM

Hi.  I'm sorry to get in the way with a stupid question here, but I would love to try this too.

Is this a script that is applied in the Pose Room and then textured in the Material Room?

I read the whole description as well as the ReadMe, but I didn't see the answer
or missed it.

Thanks.


lululee ( ) posted Mon, 24 August 2009 at 10:39 AM

Unfortunately, you cannot use any of the geometry for sale unless it is rte encoded.
cheerio
lululee


Believable3D ( ) posted Mon, 24 August 2009 at 11:23 PM

Thanks for pointing that out, lululee. Of course, if one is just using it to create literal second skins, no geometry would be required.

But otherwise, I take it that the only people who could use the geometry would be other 2nd Skin 2 owners, correct?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LostinSpaceman ( ) posted Mon, 24 August 2009 at 11:38 PM

Quote - Thanks for pointing that out, lululee. Of course, if one is just using it to create literal second skins, no geometry would be required.

But otherwise, I take it that the only people who could use the geometry would be other 2nd Skin 2 owners, correct?

That is correct. Second skin uses the original geometry to create the second skins and scales it slightly to cover the original figures. This makes all the geometry it creates for the second skins illegal to sell.


Believable3D ( ) posted Tue, 25 August 2009 at 12:17 AM

It looks like you missed my point. Creating new geometry is a program option. Hence, it also creates true second skins (no geometry) too, surely....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LostinSpaceman ( ) posted Tue, 25 August 2009 at 12:22 AM · edited Tue, 25 August 2009 at 12:27 AM

I have the program. I know what it does. Even if it doesn't create a new OBJ, it's still using the original geometry. Period. If you're asking if it creates textures, the answer is no. Basically it creates, secondskins, or as we used to call them in the old days, "BodySuits". It also now creates gloves, socks and masks as of version 2. All these functions access the original geometry and create a "sleeve, second skin, bodysuit, whatever you want to call it, that fits over the original figure that you can add textures to. These suits/skins what have you all use the original characters geometry.
The "Option" that you're speaking of gives you the choice of saving a new OBJ for the skin or just saving the CR2 with reference calls to the original geometry of the figure. Either or.


Believable3D ( ) posted Tue, 25 August 2009 at 12:30 AM

Perhaps it's ill-named, in that case. Everyone else uses the term "second skin" to refer to an alt skin texture.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LostinSpaceman ( ) posted Tue, 25 August 2009 at 12:33 AM

Quote - Perhaps it's ill-named, in that case. Everyone else uses the term "second skin" to refer to an alt skin texture.

As I said, We used to call them Bodysuits but to give credit where credit is due. The Program "Second Skin" came out before people started callinig extra skin textures on body suits "Second Skins".


Believable3D ( ) posted Tue, 25 August 2009 at 12:50 AM · edited Tue, 25 August 2009 at 12:51 AM

Interesting.

It does look like a useful program for various applications, especially if the user is a texturing and rendering specialist. Not something I need at the moment though... I thought it was more like a (using what is now conventional for the term) a second skin generator - not that it created the textures as such, but that it helped you generated patterns with which to create second skins. Or maybe it could be used that way? Maybe it doesn't use the figures' UVMaps.... Edit: Nevermind. I see it does use the same UV Maps. Hmmm....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LostinSpaceman ( ) posted Tue, 25 August 2009 at 1:40 AM

Well I have been using it since version 1 because it was great for making skin tight superhero clothes. It's also good for body hair layers. Now with version 2 being able to make masks, gloves and socks it's even more of a supersuit generator. 😉


lululee ( ) posted Tue, 25 August 2009 at 12:36 PM · edited Tue, 25 August 2009 at 12:36 PM

Attached Link: 3d Coat

Hi Believable3D,    I too, originally thought it was to create second skin textures. It was a bit disappointing to know the geometry it creates was illegal to sell and basically no benefit for second skin textures. It is terrific for artists who are using it for their own artwork.  You might look into 3D coat. It is an excellent software for painting directly onto the character in 3d. You can do bumps, displacement and textures and make quite detailed second skin textures. cheerio lululee


Believable3D ( ) posted Tue, 25 August 2009 at 2:43 PM

Thanks, lululee. I have 3DCoat (well, version 2). I'm not fond of it, to be honest.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


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