Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Yeah, I was wondering if there was something funny with the plant. Maybe I need to do a normals forward on it.
Still doesn't explain the neck, in any case, which is my bigger concern. I've been rendering with higher and higher settings to see what happens. Right now my settings are on the "ridiculous" end of the scale; I'll see where that gets me when the render is done in a couple minutes....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I want my SR1!!!!
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
If I could get this quality of render (without the remaining neck splotchiness) in this amount of time WITH HAIR I'd be plenty happy. But I know that's not likely to happen, even with SR1. (P8 chokes when I've got hair and settings much, much lower than this. Last night I had this same scene apparently stop rendering after over 16 hours... the bucket stopped moving a little less than halfway into the render.)
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Thought I read somewhere very recently that the Irradiance Cache for Raytracing shadows does not work very well for occlusion. The current recommendation is to set that at zero. A 12 pixel sampling is rather high; that can increase render time significantly. I use settings in that range for Depth of Field resolution. Hopefully we will see big improvements with the SR1 release.
hborre: IIRC, the IC setting actually doesn't do anything with IDL. Or that was the early word, so much confusion.
Nancy: haven't looked closely at that plant shader. I certainly don't put AO on materials at all anymore, but the content creator may have.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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The face shadow and detail looks very good. Background and shirt are fine. But what's with the neck and the plant? Blotchy as all get-out. Is this something I've got funny in my settings? They don't look like the usual "artifacts."
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3