Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
Yeah I look there didnt see anything on taking a template that comes with a product and setting it up and texturing. right now Im just trial and erroring with a few products I have. One problem I noticed is that when I go to test what I done in poser I load the item and some items have defualt shader nodes set and effects what Im trying to accomplish this is why I wanted to know some tips on what other do.
Do they go in and reset the shaders somehow if so what do they turn down? colors change? etc. Last time I texture somethign was way back in poser 4 and you just had the simple material room. and you can make bump maps and trans map I know that stuff sort of . but now people make specular maps and all kinds of other shader settings they use to change the effect of what they retextured. and this is what I'm trying to learn. :(
In many cases, the base textures use shader nodes for specific enhancements. Perhaps you should confine your search to texture maps in Poser or shader nodes in Poser. You should get some potential links that would be relevant to what you want to accomplish. If you need an understanding of shader nodes and what they do, the link below will cover each node in illustrated detail.
http://www.castleposer.co.uk/articles/nodes_vocab.html
Do pick apart the textures of objects in the material room; that is the only way that you can determine how nodes are arranged and why. Most times I go into the Material Room to change node values, correct potential obvious mistakes, clear out extra nodes (Oh yes, authors do forget to clean house sometimes) and add extra nodes I may generate in other software.
Well I found a decent tutorial that gets me started with the basic of making a new texture for clothing items and what not but still the shader nodes are interfering when I load some of the products adding their own effects really messing up things when I go to test but I guess I can deal with that later I'm not interested in learning how to use shaders to my created textures yet just want to know what to change to make them as if they where reset to a default setting.
Have you had a look at Stitch Witch, available at Daz?
www.daz3d.com/i/3d-models/-/stitch-witch-1
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I learned how to do clothing textures by examining others texture maps and laying the texture template over it. It really gives you a good idea of what goes where and how it was done so that you can make your own. Also, painting something on and then applying to a figure (a back and forth kind of process) also gives you a good idea.
If you get stuck on something, send me a sitemail and I'll try and help you. I've been making clothing textures for a long time ;o). Photoshop 7 is my drug of choice...lol.
Laurie
Quote - Have you had a look at Stitch Witch, available at Daz?
www.daz3d.com/i/3d-models/-/stitch-witch-1
Thats a nice tool lol but I'm the type of person that wants to do things the long way so to speak and learn the ends and outs before I grab tools to make things eaiser. If you know what I mean.
i know the basic and what not how to bring stuff in to photoshop use the templates to add color and what not. I guess Im just looking for more advance stuff and how I can use shaders to as someone posted before enhance my textures after I made them up in photoshop and what settings should I start out with my shadders adding no effects if I load in an item that has some set already before I apply my texture.
For shaders, there's a pretty extensive resource at The Node Cult on RDNA (and on here)... I've started a collection of what works with what... but also as LaurieA said: have a look at what others have done. You already have a huge tutorial in your runtime.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I guess I was trying to get the shapes and text to look like it was sort of burnt into the fabric as a clothing label. Sort of gives that effect but I also know it will look different depending on lighting. Any ways please critique what should I change on the settings etc etc. I know its pretty plane color eventually I will work up to adding textures from images such as leather, or bubble wrap or what ever maybe learn to add more detail to seams. but I guess this is a start.
To kill an existing material in poser, go to the material room , select the base node (posersurface) , right click, select inverse, then press delete. That leaves you with ONLY the base node . Check that specular and transparanct and ambiant are all set to 0 and black color.
Then attach your image map node ( new node>2d>image map) and attach that to the diffuse at the top. then attach the same image map to specular, and set specular color to white, and set the dial to maybe 0.3 Work your way up adding bump or dispacement .
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This has been the most frustrating thing today. I been searching the forums on this site but as usually you type something int he search fields 9 times out of ten you get 0 results. So I went to the tutorials section and came up with nothing. went to google all i find is how to make cloth dynamic links.
What I'm looking for is a decent tutorial that shows tips on how people make a new texture for a piece of clothing they have. One that would include some tips on using the material room shaders as well would be nice. Just looking for somthing how people go about making textures using what ever methods they use to get a realistic look weather it be lace, leather, denim or what ever. I probably gone through at least a few hundred pages from here and google so far today and havent come up with anything.
So if someone knows of some good links or knows of one on the forum can they please post the link to help me out. :)
Thanks