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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Creating poses for props?


Gangreedo ( ) posted Mon, 07 December 2009 at 3:39 PM · edited Sat, 10 August 2024 at 6:27 AM

 hallo!

 I just downloaded a great free prop from the Free Stuff here and I was wondering if it's possible to create a pose for it when I alter it (scaling, moving around, rotation)? It's made up of 3 objects that you can move around. 

When I go to the pose library with the root object selected.. I get no option to add a pose to the library.

thank you very much!


nruddock ( ) posted Mon, 07 December 2009 at 4:41 PM

As far as Poser is concerned, there has to be a figure in the scene to apply or save a pose.


Gangreedo ( ) posted Mon, 07 December 2009 at 4:45 PM

yes I brought in a figure.. then added a pose to the library, unchecking everything except the props. Then tried to reapply the pose, didn't work. :(

 Is there an easy way to change a prop into a figure?


markschum ( ) posted Mon, 07 December 2009 at 6:12 PM

Hierarchy editor, parent the three props, and then use the create figure button at the bottom.


geep ( ) posted Mon, 07 December 2009 at 7:09 PM

... OR ... just rearrange the props the way you want them and then ...
... "Save" under a different name, no? :blink:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



lesbentley ( ) posted Mon, 07 December 2009 at 7:22 PM

Quote - Hierarchy editor, parent the three props, and then use the create figure button at the bottom.

The above does work, but I don't like doing it that way, because I find that using "Create Figure" can change the origins (joint centers). My preferred way is to load "MinFig" then parent the props to MinFig and save it back to a Figure palette with a new name.


lesbentley ( ) posted Mon, 07 December 2009 at 8:36 PM

file_444347.TXT

Whilst parenting props to a figure such as MinFig is a easy way to be able to save and apply poses to them, props can have poses applied to them, even if there is no figure in the scene. There are a couple fo tricks you need to know though. First the prop must be addressed as "actor" in the pose file, not as "prop". This allows the pose to be applied to the prop even if it is not parented to a figure, but there still needs to be a figure in the scene.

The second trick is to save the pose with a cm2 file extension to a camera palette. This allows the the pose to be applied even if there is no figure in the scene (it still needs to be addressed as "actor").

Attached above is the text of a cm2 (camera) file that performs various posing functions on box and cone primitives. Save the file to a Camera folder as "box-cone Pose.cm2", that is to say loose the ".TXT" part of the file extension. Load a box and cone prop into a Poser scene and apply the "box-cone Pose" from the Camera palette. The box will be xTranslated by -0.125 poser units, yRotated by 45 degrees, and have its colour changed to red. The cone will change to a ball and have the default ground texture applied to it.

So how do you make such poses? For rotations and translations, MinFig comes in handy again. Just parent the props to MinFig and save a pose (pz2) file. Open the pz2 in a text editor, do a case sensitive search and replace of all instances of "prop " (note the trailing space) with "actor " (note the trailing space), and save the file to a Cameras folder with a ".cm2" file extension. Poses made in this way will work on the props even when the props are not parented to a figure, and even if there is no figure in the scene.


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