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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Strange anomaly with creating Michael 4 conforming figures


GaryChildress ( ) posted Sat, 26 December 2009 at 2:30 PM · edited Sun, 04 August 2024 at 7:15 PM

One more question rergarding making Poser clothing and I think I will be all set to start making stuff.

I've been having a continuous problem making conforming figures for Michael 4. This is what I do:

  1. Load Michael 4 into Poser.

2. Import OBJ prop into Poser.

  1. Position  prop so that it fits the way I want it to fit around Michael 4.

  2. With the prop selected I click on the "Setup" room tab.

  3. I load Michael 4 into the setup room.

  4. Click on the "Grouping Tool".

  5. Click on "Add All" to select all the facets of the prop.

  6. Click on "Auto Group" to assign different areas of the prop to different bones of Michael 4.

  7. I exit the "Setup" room and go back to the "Pose" room.

Now I end up with a strange appendage added to my conforming figure.  The picture above shows a little spike coming out of Michael 4's waist. Everytime I exit the setup room after creating a conforming figure I get this little spike coming out of the waist. It's actually part of the conforming figure and it is assigned ot the "Preview" facet of the conforming figure. In other words, if I change the color in the materials room of the "Preview" facet, it will change the color of the spike. I've tried several things to get rid of it and I just can't. Someone please help! If I can just overcome this one anomally I will be in good shape to create conforming figures for Michael 4.  :(

Many thanks for any help I can get!

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GaryChildress ( ) posted Sat, 26 December 2009 at 2:31 PM

file_445357.PNG

Woops. Here's the picture of what I get. The orange arrow puts to the anomaly.

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Believable3D ( ) posted Sat, 26 December 2009 at 2:35 PM

It costs money, but you may be interested in this mini-app by PhilC:

www.philc.net/OBJ2CR2_page1.php

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LaurieA ( ) posted Sat, 26 December 2009 at 2:50 PM

I've seen others with the same problem, but I can't remember how to fix it :o(.

Someone will come along who will.

Laurie



pjz99 ( ) posted Sat, 26 December 2009 at 3:00 PM

When you get one or more vertices that seem to stick out very farm from the figure, sometimes it's caused by the falloff zone not being big enough to enclose all the vertices, but that shouldn't show up at zero pose.  It may be that you have a bit of geometry that's in the wrong group - if you have a little "island" of verts that are, say, members of the chest group, but are completely surrounded by members of the hip group, then it could show up this way.  Auto Group frequently creates problems just like this.  I encourage you to group the model manually, in your modeling app.

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GaryChildress ( ) posted Sat, 26 December 2009 at 6:05 PM

I tried doing the grouping manually but still got the little spike. :(

Ideally I would like to use auto group because it is so convenient. There must be some little tweak I can make or something that will get rid of it.

This is a serious glitch in Poser 7 I think. It just doesn't make any sense why the program would do this.

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pjz99 ( ) posted Sat, 26 December 2009 at 6:06 PM

If you want, I can take a look at your model and see if I can figure out what's causing this.  Feel free to PM me.

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shuy ( ) posted Sat, 26 December 2009 at 6:39 PM

pjz99 is right. Wrong grouping or incorrect joints are most probably reasons.

If you have "0" pose falloff zones shouldn't affect it. Does it apear when Michael has default pose? Can you hide it bending abdomen, thighs etc.? If yes, just adjust rigs in joint editor. Check either IK OFF.

If you created groups with Poser tool selecting incorrect polygon is very easy. Did you have message "Some polygons are outside selected groups" when you leaving setup room?
I recomend yopu create group before you open setup room. You can do it in another software. I usually use Wings, but instead of groups I create there material area (Wings does not create groups).
Anyway create groups first in posing room. Later (in posing room) create prop with each body part. Then carefuly check each prop (body part) hiding rest. Then you can notice for example that abdomen has additional polygon separated from the rest.

One more reason which can cause strange behaviour are thumbs with nudity in your library ;)


shuy ( ) posted Sat, 26 December 2009 at 6:50 PM

I've seen in another thread that you use Wings.

Open your model in Wings and there cut it using "edge loop" and "loop cut" later.
Remember all surfaces which were made by cutting object must have "hole" material. I  forget about it very often. You can "name" parts of your model in wings, or just export as an obj all separate meshes. In Poser you find groups with weird names (cut0004 or sth similar). Anyway you can use them in setup room.


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