Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
try changing the scale of the displacement material.most of the materials work best if the primatives are at default size (even when squashed etc. another thing with hyper terrains is that while they are still in metablob form and not baked it is a pain to work with complex displacment materials.
i see a tut a while back that mentioned just adding the fractal bump then baking it save it as an object then you can layer on basic materials while holding the displacment of the original fractal.
i'm not 100% sure on any of this it has been a bit of time since i last see the tut on that you may want to doi a tutorial lookup for vue hyper terrains.
Primitives are not really meshes. As the manual describes, they're "mathematically pure" objects. I think operations made with them (like booleans or metablobs) have the same nature. Therefore, I think it doesn't make sense to talk about increasing the number of polygons because the optimum number is calculated at render time.
If your displacement has artifacts, I think the best is to increase the quality boost slider in the 'Bump' tab of the material editor. If this isn't enough, you have to increase the advanced effects slider in the render settings. This slider also has influence on the quality of displacement mapping.
Hope that helps.
Regarding what saithan said, I would just like to clarify that the term "hyper terrain" as used by quadspinner in his tutorials means simply to bake a primitive (or a primitive operation) with displacement applied (therefore creating geometry from the displacement map) and then apply a bump on top (to provide an extra level of detail). It's a very simple and old technique with a fancy term. :-)
This term hyper terrain in this context should not be confused with the same term used in the game industry with a completely different meaning.
that is too bad i guess when i upgrade i will go with xstream or infinite. unless they have devised a better more efficient way to export as a mesh. I really liked it for making reusable objects between applications.
In vue 7 I always noticed that when i get mesh artifacts scale of the displacment map to the object and the depth of the bump had a lot of play in the issue. vue 8 i'm sure has more tools to deal with those things.
just trying to get your input before i shell out the money.
Quote - I was now informed that the Complete version does not have the bake feature. So, baking the metablob is not possible.
But you can export primitives and metablobs
File->export object.
Set resolution to 'high' if needed. (and if that's not enough, could read it in to a modeling program and enhance there).
Then read it back in by using
file>import object.
I think that is in effect the same as baking, so I dont know why e-on decided to remove it from 'complete', it's just a way to irritate the user to do it in 2 steps, but not a reason to pay for Infinite.
Thanks Rutra, Saithan and Pinecones
Yep, can't bake
Tried scaling texture but that looses the look I wanted, but did help loose a bit of the poly jag artifacts but not much of a change.
Also tried increasing the quality boost slider in the 'Bump' tab of the material editor. did not do it either.
So Tried upping the mesh res on export, then import again but that was not enough.
So Tried importing that exported mesh into Zbrush, that turned it into a pile of jagged triangles.
So I had to just start over using Zbrush as the modeler and remade the shape there. Which is my normal workflow anyway.
Then just use Vue for the material and render. Got er done loooks fine
Thanks for the help, I'm sure your suggestions will come in handy on other metablob with displacement material situations, just not todays odd combo.
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
Quote - ddaydreams, just a question: you didn't mention, but did you try increasing the slider "advanced effects" in the render settings?
Hmmm I think I missed that but not sure. Tried so many things I'm not sure.
Thanks for mentioning that again.
I chucked the problem scene file or I would try now.
I'll keep that in mind for next time.
Or I might get curious and try to recreate the problem just see if that helps. If I do I'll post here.
Kinda busy now with taxes though.
Thanks
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
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I'm using Vue 8 Complete.
Edit object seems to be grayed out on the sphere primitive.
Is there a way to divide the Geometry making up a sphere primitive?
I need more polygons.
I went to make a metablob out of a couple of sphere primitives and it looked like it needed more polys when I used a displacement material on it. I could see triangles along a displaced edge. I was hoping that upping the poly amount of the primitives I used for the metablob would help.
Or upping the polys of the metablob itself if a metablob even has polys.
Any help?
Thanks
Frank
Frank Hawkins/Owner/DigitalDaydreams
Frank_Hawkins_Design
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store