Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
Try changing the cone's yScale ... "Drop to Floor" ... See, ain't that cool? :biggrin:
@ dph ... :blink: ___ Hey buddy ...
Does that answer your observation/question about the "insistant" parameter? :blink:
BTW - What happens if we "Create prop" from the cone after the "Drop to Floor?"
Try it, you'll like it.
Now, back to our normally scheduled programming. ... unless there are other questions ???
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Mr. NaySayGuy has yummy tastes, but it ain't fair that he brought only one cone for you, and didn't bring a cone for me! I protest! This is an outrage! Oh ye Coneless masses of the world UNITE!
Avanti o popolo alla riscossa
Bandiera rossa, bandiera rossa!
Avanti o popolo alla riscossa
Bandiera rossa trionferà!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
@ dph
You can save the cone prop separately or "glue" it to the box if you want.
Your choice.
I would suggest keeping them separate. See Page 15. (above) ...
Have I answered your question?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
"You can save the cone prop separately or "glue" it to the box if you want.
Your choice.
I would suggest keeping them separate. See Page 15. (above) ...
Have I answered your question?"
I also kept them separate, and then imported the bare work box into UV Mapper pro, and gave each side its own MAT zone, so that I could texture them as a Pose Set for creating scenes.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
You cannot do complicated scenes without know how the props and figures relate to each other in space. You can move items in 3 dimensional space only if you know where it's going. HOWEVER--if you don't know where you start....you can't get anywhere! :laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Quote - You cannot do complicated scenes without know how the props and figures relate to each other in space. You can move items in 3 dimensional space only if you know where it's going. HOWEVER--if you don't know where you start....you can't get anywhere! :laugh:
Eggs-actly!
Good show amigo.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Here is a precision texture map for use with the Poser WorkBox prop.
Now ... Let's apply it to our WorkBox prop.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Sorry I'm late but I did leave an apple on your desk. I was gonna leave an old Motorola video chip but figured that was too hard on the teeth.
Why is the Poser floor beneath ground 0 and the Poser shadow above ground 0? I SUSPECT if you spoke with the guys who created the program they would say that they did not want geometry conflicts between their ground plane and a user-created ground plane (one can think of a half dozen reasons why that would be so). Similarly, if the user were to create/import their own ground prop at y0.0, then one would want shadows to display above it.
Jus' a guess...
(Or, in trying to catch up, did I miss words to this effect?)
(If you understand the whys of something then you will rarely forget the whats.)
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![file_447600.jpg](https://live.cdn.renderosity.com/forum/comments/3597230/file_447600.jpg)
Next we ... Rotate the cone so it goes under"GROUND" ...Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019