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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: V4/M4 Decapitation


aodor ( ) posted Fri, 02 April 2010 at 12:56 PM · edited Wed, 27 November 2024 at 11:23 AM

I need to work with V4 and M4 heads with all their morphs injected. Don't need the rest of the body and would benefit from smaller (head only files).
Can somebody tell me how to "decapitate" V4 and M4 while keeping their head morphs?

Alberto Odor, MD


markschum ( ) posted Fri, 02 April 2010 at 1:06 PM

You can use the full figure and turn off visibility of the unwanted body parts.


aodor ( ) posted Fri, 02 April 2010 at 1:23 PM

I'm moving them out to 3DS Max, that's why I want the smallest possible files.


WandW ( ) posted Fri, 02 April 2010 at 1:31 PM

You could export them as obj, but you would then loose the rigging and the  functionality of the morphs, although any that were applied would of course be applied to the exported mesh...

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Tashar59 ( ) posted Fri, 02 April 2010 at 2:55 PM

Export each head with one morph dialed at 1. You will then have all the morphs that can be loaded as morph targets.

Beware, that's a lot of head exporting.

Can it be done easier with the Max export of Pro versions of Poser?  I don't have max so I can't say.


nruddock ( ) posted Fri, 02 April 2010 at 6:36 PM

Probably the simplest way to do what you want would be to edit a copy of the CR2 and strip out all information on the body parts you don't want (i.e. all but the head, eyeballs, eyebrows, tongue and neck if you want it).
V4's CR2 is quite small now that the morphs are called in via readScripts, so you shouldn't have trouble doing the necessary editing using WordPad or whatever your preferred editor is (i.e. anything but NotePad).


aodor ( ) posted Fri, 02 April 2010 at 7:07 PM

I'll try that during the weekend, thanks


momodot ( ) posted Fri, 02 April 2010 at 8:19 PM

You can make a prop of the head and then turn that into a figure by simply going in then out of the set up room. then use the app MorphManager from Freestuff to load the morphs from a saved 'loaded' .cr2 of the figure onto your head only prop figure... can parent the eyes as props by spawning eyes from the full figure with the grouping tool and using those.



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