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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Multiple Morph INJ noobie Question


DarksealStudios ( ) posted Sat, 03 April 2010 at 6:32 PM · edited Wed, 27 November 2024 at 12:04 AM

Hi, It's me with another stupid question!!

I am making morphs for v4. I am going to make multiple morphs for the head and want them all in the same INJ file. I ALSO need to include the binary data so that it is DAZ friendly.

Now I get that I can use a python script to generate a inj file for v4 to have binary data.
I also know when making a pmd inj file i can list multiple dials.

How do i put these 2 together??


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lesbentley ( ) posted Sun, 04 April 2010 at 9:47 AM · edited Sun, 04 April 2010 at 9:47 AM

Quote - I can use a python script to generate a inj file for v4

What script are you using to make the INJ files? The method you will need to use will probably be dependant on the scripts or other software you are using to make the INJ files.

As to DAZ Studio, I did not think it could handle PMD files, but I may be wrong.


nruddock ( ) posted Sun, 04 April 2010 at 12:17 PM

Quote - As to DAZ Studio, I did not think it could handle PMD files, but I may be wrong.

IIRC, someone did a free plugin to handle them, but there may be native capability in ver 3 (though there was an issue with the syntax being different between props and figures, which lead to prop PMDs not working until the PP2 was edited).
.


lesbentley ( ) posted Mon, 05 April 2010 at 12:48 PM

nruddock,

Thanks for the info. I have a suspicion that the channel order may also differ from the default in D|S props. Someone had problems with props converted to Poser orbiting, rather than spinning. Not sure if the problem was with D|S or the plug-in used to convert the files.


DarksealStudios ( ) posted Mon, 05 April 2010 at 10:23 PM

Hi,

I was using a script called Spawn character p6, which can spawn targets for daz characters. But, I wouldnt really care if it's with this script or something else.

What method does anybody use to create multiple inj dials grouped into one INJ pose file... WITHOUT using pmds?

It had been suggested to me beofre to just copy and paste the binary data, but I dont really know how to do that either.

And yes, there is a plugin for daz, though I installed it, I hate daz and never tested it!! LOL


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Winterclaw ( ) posted Mon, 05 April 2010 at 10:40 PM

One way is that you can have a master INJ script which calls several other INJ morphs (which each have one head morph).  Then you hide the other INJs in a subfolder in the character's pose folder.  It's ugly, but it's a solution.  Probably not what you are looking for though.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


DarksealStudios ( ) posted Thu, 08 April 2010 at 6:21 PM

I think it's exactly what I'm looking for... how do you write it?


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DarksealStudios ( ) posted Thu, 15 April 2010 at 4:04 AM

No answer on how to write that huh...


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markschum ( ) posted Thu, 15 April 2010 at 10:40 AM

if you look at the !DAZ folder in runtime libraries , and the inj files for Daz characters in the pose library you can see how they have nested files using readscript. 


Winterclaw ( ) posted Thu, 15 April 2010 at 11:28 AM

Sorry for not getting back to you sooner, I missed your response to the thread somehow.

Here's how I did it in one of my custom morphs:

    //FMBs
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMBodyBuilder.pz2"
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMDefinition.pz2"
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMFitness.pz2"
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMThin.pz2"
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMYoung.pz2"
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMVoluptuous.pz2"
    readScript ":Runtime:Libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMPearFigure.pz2"

Basically it is readScript plus the path to the pose file in parentheses... just remember to use : instead of / in the path.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


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