Wed, Dec 25, 7:37 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Poser 7 wavefront object import question?


uncle808us ( ) posted Wed, 05 May 2010 at 9:02 AM · edited Wed, 20 November 2024 at 2:55 PM

I was reading the Poser manual and found this:  "Poser allows you to import geometries as a single file with groups within the file." How is this done? In my modeling program I group the different objects but, when I import into Poser I have only one object in props. I want to have separate props. I know I can spawn props with the group tool, but then I have to redo all the materials.(pita)
Thanks hope there is a way.

MacBook Pro OSX El Capitan Ver 10.11.6


LaurieA ( ) posted Wed, 05 May 2010 at 9:30 AM · edited Wed, 05 May 2010 at 9:30 AM

Then you'll need to import each group as a separate object into Poser if you want them separate. If you still want them arranged the same as in your modeler though, import with no options checked.

Laurie



markschum ( ) posted Wed, 05 May 2010 at 10:34 AM

work with one obj per prop. Grouping within the obj lets you set up figure body parts using the phi file method. 


manoloz ( ) posted Wed, 05 May 2010 at 10:41 AM

The grouping within the obj is also useful for other things, like separating meshes for the cloth room.

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


uncle808us ( ) posted Wed, 05 May 2010 at 10:55 AM

markschum: not sure what you are saying here. "Grouping within the obj lets you set up figure body parts using the phi file method. "

MacBook Pro OSX El Capitan Ver 10.11.6


manoloz ( ) posted Wed, 05 May 2010 at 11:00 AM

He means that the mesh groups of all figures (and conforming clothing), are really object groups of a wavefront-obj file. Be it via the phi file method (where you supply a text file describing the rigging hierarchy to rig a model) the setup room or etc, body groups of a figure are really mesh groups, as understood by an obj file.

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


LaurieA ( ) posted Wed, 05 May 2010 at 11:04 AM

Exactly. If you want to create a figure, it's best to keep all the groups together in one obj file. If you want to make separate props, it's better to import each group individually. You can separate the groups in the group editor, but it's much easier to just import each one from your modeler.

Laurie



markschum ( ) posted Wed, 05 May 2010 at 1:35 PM

Poser itself does not seem to recognise the parts within an obj but the phi file does. There was documentation in Poser tutorials I think explaining the phi file method of figure making. Its very good for machinery.  Material groups are recognised of course.

there is a utility called phibuilder that helps get the file syntax right.


uncle808us ( ) posted Wed, 05 May 2010 at 2:34 PM

phibuilder is for PC only. at least the one I found.

MacBook Pro OSX El Capitan Ver 10.11.6


manoloz ( ) posted Wed, 05 May 2010 at 2:55 PM

Quote - Poser itself does not seem to recognise the parts within an obj but the phi file does. There was documentation in Poser tutorials I think explaining the phi file method of figure making. Its very good for machinery.  Material groups are recognised of course.

there is a utility called phibuilder that helps get the file syntax right.

It does recognize it, but that is not immediately obvious from the user's point of view. If you click on the grouping tool on the just-imported obj file while in the setup or clothing room, you'll see a list with all the mesh groups. The thing is, until poser KNOWS what to do with them, it just hides them from the user.

As to the phi file method for rigging things, I agree, it is an excellent rig tool when machinery is involved.

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.