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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: How to clear extraneous stuff from .cr2?


dlfurman ( ) posted Sat, 19 June 2010 at 10:57 PM · edited Tue, 03 December 2024 at 10:34 AM

Using Poser 7 Win7(x64).

I have a .cr2 with two sets of material data. I need to clear one set from the .cr2 as the Poser 7 render enginealso looks for the second set of material data.

Now what is interesting is the primary set is VSS nodes and the second set has a complex node set up as well. When I look at the materials listing I see the map names 2_SkinTorso, 5_Pupil, (Number-Underscore_Materialname format) for the VSS data and just the material name for the other set of data.

I need to clear the non-VSS data stuff out.

How to do?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


dlfurman ( ) posted Sat, 19 June 2010 at 11:16 PM

file_454678.jpg

I really don't want to have to start from scratch rebuilding the character and I thought I'd post just in case this has happened to someone else.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


dlfurman ( ) posted Sat, 19 June 2010 at 11:57 PM

SOLVED!
Wish I could edit the title: Cr2Editor and going in and just deleting the offending materials and resaving out the .cr2.

But the mystery remains. How did I get two sets of shader data into the .cr2 in the first place?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


ice-boy ( ) posted Sun, 20 June 2010 at 2:07 AM

i was just going to give you the link to the Cr2Editor. its a fantasti c program.

www.darkedgedesign.com/


TrekkieGrrrl ( ) posted Sun, 20 June 2010 at 6:31 AM

 It looks like there's two material zones, one called 2_Skintorso and one just called skintorso? If so then there's the problem, one of them is redundant.

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dlfurman ( ) posted Sun, 20 June 2010 at 11:09 AM

@TrekkieGrrrl I caught that, but HOW did that happen?

If you have materials on the model and and click another matpose, the first set goes away (well not really goes away, but is not applied to the model anymore, because the new set "takes over'), what mechanism kicks in so that the 1st and 2nd materials and nodes stay with the model.

It's a mystery I tell you.

Thanks for the help folks.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


ptrope ( ) posted Sun, 20 June 2010 at 11:46 AM

Maybe you applied a material set from/for another object that had differently-named material zones. I've seen this many times on my own work where I want a specific material, but it also has others that don't exist; if I don't pay attention when clicking "OK" during the process, I end up telling it to make materials in the CR2 for zones that don't exist, so my final model may have eye or skin textures that came from the 'donor,' but no zones to which they apply. They stay in the CR2 (or, more usually, the PZ3, unless I save just the figure out by itself),and they don't affect the figure itself - they just encumber the PZ3 or CR2 and use up resources loading textures that aren't needed.


dlfurman ( ) posted Sun, 20 June 2010 at 3:31 PM

You know that sounds...familiar.
Thanks ptrope.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


pjz99 ( ) posted Sun, 20 June 2010 at 4:11 PM

Yeah this is a big problem with using MAT poses.  For my part I'm going to stop distributing them, I've screwed up too many of my own CR2s just this way.  Materials collections work fine.

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MistyLaraCarrara ( ) posted Tue, 22 June 2010 at 8:50 AM

not sure about P8, but P7 doesn't come with a utility to delete materials. (though you can add them easily with the grouping tool.)

I usually either start over with a fresh figure or change those extra materials to something vanilla like the preview texture.



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