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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: How to scale the imported .VOB object from Max to Vue?


Horsepower0171 ( ) posted Fri, 16 July 2010 at 1:50 PM · edited Mon, 22 July 2024 at 6:02 AM

How to scale the imported .VOB object from Max to Vue?

I have Vue 8.40-04 xStream Build 50247.
I installed the "Export Plugin" for 3DSMax 2010 x64bit.
I exported as .VOB file, from 3DSMax to Vue, an "Editable Mesh" object with animated positional frames. The object is animated in Vue.

  • But the problem is that, the object mesh and the animation trajectory, is too small respect to the entire scene, respect to the terrain, and respect to camera movement that I have correctly imported in Vue with SyncroPlugin.

  • Also, the object and its animation is allways centered on the Vue world, also if I Unchecked the Options>GeneralPreferences>"Center Vue objects when loading"!

  • I have also verified all the units coordinates system. One cube that is 10 meters in 3DSMax correspond to 10 meters in Vue correctly, if exported as .OBJ object.
    Instead if exported as .VOB file it is not correctly scaled (about 0.4615m in Vue! Why? )

  • How to scale the imported animation trajectory and the Mesh object in Vue?

  • Exists some methods or parameters to scale them correctly?

  • How to respect original placement (not centered) of the imported object?

  • I am forgotten some settings?

Many thanks!

Horsepower0171.


estherau ( ) posted Mon, 19 July 2010 at 3:55 AM

 in C4D I hit options in the vuepluggin menu and then I choose 100:1

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Horsepower0171 ( ) posted Sun, 25 July 2010 at 3:41 AM

Quote -  in C4D I hit options in the vuepluggin menu and then I choose 100:1

In 3DSMax 2010+SP1 I haven't found any Scale settings on the "Export .VOB" files VuePlugin!
I tried also to scale the object by using xStream "Options" settings, prior to export the .VOB object with the plugin, but the result is the same!
Help!


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