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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: 1,400,000 k memory used


Winterclaw ( ) posted Sat, 14 August 2010 at 5:53 PM · edited Mon, 05 August 2024 at 6:12 AM

I had trouble with poser rendering an image so I quit it, turned on my systems moniter, and noticed that poser was using over a million memory (CPU usage was jumping around, highest spike was 93%).

Is this normal?

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


LaurieA ( ) posted Sat, 14 August 2010 at 6:02 PM · edited Sat, 14 August 2010 at 6:02 PM

You know, I had more problems with Poser (especially after SR3) before I used BB's little trick of running Poser at below normal. At that point it actually rendered a little faster for me (go figure) and I was able to run other programs at the same time ;o).

The instructions to do that are in this thread if you're interested.

Laurie



bagginsbill ( ) posted Sat, 14 August 2010 at 7:41 PM · edited Sat, 14 August 2010 at 7:44 PM

Quote - I had trouble with poser rendering an image so I quit it, turned on my systems moniter, and noticed that poser was using over a million memory (CPU usage was jumping around, highest spike was 93%).

Is this normal?

It's not "normal" in the sense that it is the common experience of the majority of users. However, it also isn't normal that cars drive above 180 MPH but somewhere in Nascar this happens every day, and if a car was unable to go above 180 MPH would be discarded. So, too, somewhere in Poser land, using 2GB of RAM happens everyday, to some people, and if unable to do so would be discarded, in favor of the 64-bit version, which can use more RAM than anybody has.

It depends on your scene and render settings. Since you gave no info, I'd say it's perfectly normal.

On the other hand, if you said it was a single low-res sphere, rendered at 800 by 600 with the sphere occupying no more than 10% of the frame, with no displacement enabled, and with min shading rate at or above .5, I'd say that was extremely abnormal.

So - the bottom line is we can't answer your question without a ton more info.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Winterclaw ( ) posted Sat, 14 August 2010 at 8:32 PM · edited Sat, 14 August 2010 at 8:34 PM

2 vikis, hair on both...  it seemed to hang on a hair with a shader I made a small addition too but yesterday the same base image before I made a lot of changes had a weird hang up in an area without hair, maybe 10 clothing + accessory objects, 5 scene props, two lights, .25 shading rate.

Poser was also hanging at the time.

The hair was cecile 2 and the changes I made to to was one node to remove the color from the hair and a simple color node to change it to another color.

It rendered ok at a shading rate of 1.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


markschum ( ) posted Sun, 15 August 2010 at 9:12 AM

1.4 gb of memory used is well within Posers capabilities. I find Poser is not good about releasing memory. For fastest rendering I usually save the scene, restart Poser , load the scene and render .


GeneralNutt ( ) posted Sun, 15 August 2010 at 11:02 PM

I have always had extreme render times with higher settings with Cecile 2 hair. One thing to check is shading rate in properties, it's set to 0.00 . You want to increase that to have any hope of finishing the render before you die of old age. It's a gorgeous hair , and I'd love to use it more but the render times are much more than other hairs. You could turn off visible in Raytracing but then it doesn't look as good.



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