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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: how to hide things below the ground....


Scrib ( ) posted Sat, 04 September 2010 at 7:04 AM · edited Thu, 14 November 2024 at 10:45 AM

hi poser chaps,
sorry for disturbing you with stupid questions. i try to do a poser render consisting of a background image and a v4-model. the background picture is just a picture colored with one color. when i pose my model, some parts of her are below the ground. that's o.k. because realistic. but rendering the image the parts of her below the ground are also rendered. is there a trick i can avoid that?
i don't have any ideas left...
thanks a lot,
 Ulrich

  


adp001 ( ) posted Sat, 04 September 2010 at 7:25 AM

Go to into Posers material editor, select "props" -> "ground" and switch  of "Shadow Catch Only".




Scrib ( ) posted Sat, 04 September 2010 at 11:46 AM

 hi adp, 
thanks for your advice. tried out, but it didn't work. the whole picture is white now... but doesn't matter i will correct it in photoshop. seems to be more easy ;)
cheers,
 ulrich


lesbentley ( ) posted Sat, 04 September 2010 at 6:03 PM · edited Sat, 04 September 2010 at 6:17 PM

Content Advisory! This message contains nudity

file_458705.jpg

(click image for larger view)

Quote - But rendering the image the parts of her below the ground are also rendered. is there a trick i can avoid that?

There are really two things that need to be done here, 1) make the ground visible and opaque, and 2) project the background picture into the ground plain in such a way that the perspective looks correct from the current camera angle.

Here is how I made the above image. Obviously, if the ground plain is to hide anything, it needs to be both visible and opaque. Make sure it is turned on; from the menu bar, Display > Guides > Ground Plain. Next you needed to make sure it is opaque, the most common reason for it not to be opaque is that "Shadow_Catch_Only" is turned on, you need to turn this off in the ground plains materials (see graphic above). Whilst you are in the material room, set the Diffuse_Value and Specular_Value to zero, set the Ambient_Color white, and the Ambient value to one. Set the picture that you are using as the background to be the Image_Source for the ground plain, don't worry if it looks wrong at this stage, we will fix that in a moment. Plug the image into the Ambient_Color node.

Lastly we need to adjust the perspective of the image on the ground plain. In the Pose Room, select the ground plain, open the Group Editor. Create a New Group and Add All, then "Create Perspective UV's".

This seems to work for me, as evidenced by the above image. I can't guarantee this will work for you, there may be details I have left out, for instance the size of the background image may need to match the size of the final render. I have only done this a couple of times myself, so I'm still learning the technique.
[edit]
Of course the Perspective UV's will only be correct when the camera is in the same position as when the UV's were set, so you need to decide on the camera position for the final render before you set the Perspective UV's.


lesbentley ( ) posted Mon, 06 September 2010 at 5:11 PM

In the above procedure the ground uses only ambient light, this is necessary so that the image on the ground is not dependant on, or influenced by the lights in the scene, and thus matches the background image. But because the ground is not affected by the lights, it will not receive shadows. If you want shadows from the figures you should be able to get them by laying a One Sided Square prop over the ground, and using "Shadow_Catch_Only" on the square. Though I must admit this bit is only theory, I haven't actually tried it.


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