Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
Why are you using the ISF shader in P8? ISF is built into P8.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Well, it's been quite a while since I've updated my last critique-this-shader thread, so I think the improvements that have taken place since then merit a new "version 3.0" thread. This is the latest in my ongoing quest for optimal photo-realism in P8, and your feedback would be very helpful! To start things off, here's an at-a-glance comparison of an unshaded and shaded Vittorio chest. There are four spotlights (two rim, one fill, and one main), each with BB's inverse square falloff shader applied, and IDL is enabled. Thoughts?