Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
It depends on what you are trying to ultimately accomplish, but in a short answer kind of way...yes.
Let's say you have a head with 2 ears, but the whole head is only grouped as "head", ie; the ears are not individually grouped. You can add 2 bones to the head, move those into position for the ears, create some Sphere Zones and have them influence each ear with dials.
However, because the ears are not grouped if/when you pressed the joint editors ZeroFigure button the ear dials would not zero out, you would have to do those by hand.
Hope this helps!
Comitted to excellence through art.
Yes you'll be able to do this. I have a number of video tutorials that explain the process.
http://www.philc.net/index.php
Click the left hand menu Tutorials > Rigging.
Hope that helps.
Attached Link: maybe someone can fix this for me cause im tired and i dont think i did this rig
1) It is part of the answer. Bones are one thing you need, another thing you need for an articulated figure is a groped mesh object. Each part that needs to bend should be a separate group within the obj file.In the thread linked above akura was after some help in rigging a mesh he had made. The thread turned into a mini tutorial on rigging. You may be able to gather some pointers from it. But note that there is more than one way to proceed when rigging a figure, and that I am no expert on the subject.
You can get part way fairly quickly by grouping your mesh in a modelling program and then use the phi file method to generate a figure. Its in the manual I believe, and there is a tutorial on rigging a figure. Once the figure is generated via an obj and phi file you can work on setting up the joint bend zones.
Quote -
In the thread linked above akura was after some help in rigging a mesh he had made. The thread turned into a mini tutorial on rigging. You may be able to gather some pointers from it. But note that there is more than one way to proceed when rigging a figure, and that I am no expert on the subject.
I followed that thread and found it very helpful indeed. I highly recommend it. Again...Thanks lesbently
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I just purchased Poser 8 and I'm hoping it could help me articulate (rig?) some 3rd-party mesh animal models I also purchased.
The models are in OBJ and 3DS format. I hear that "bones" are what you use to articulate/pose Poser models. Just two general questions here:
1) Is adding bones the answer to articulating a mesh?
Thanks.