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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)



Subject: 3ds import trouble


fleshoff ( ) posted Sat, 06 November 2010 at 1:15 PM · edited Fri, 16 August 2024 at 12:00 AM

Sorry if this has been asked a thousand times but my searching capabilities arn't the greatest. I imported a 3ds car model into poser but it's all exploded, the parts arn't together. Is there any thing I can do to move these parts separatly and put the car back together?

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PhilC ( ) posted Sat, 06 November 2010 at 1:37 PM

If you are able to open it in 3D Studio, and it looks OK, you can then export as an OBJ file and that will fix it.


saibabameuk ( ) posted Sat, 06 November 2010 at 1:47 PM

Hi Philic

I just found out from the new infinite skills dvd that you were the originator of Wardrobe Wizard first thank you, second can the daz wardrobes say from Michel3 be changed to james in poser 8 or any other poser figure?


PhilC ( ) posted Sat, 06 November 2010 at 2:06 PM

You're welcome :)
It was a joint project with Kamilche

Yes providing that you have the support files for both the from and to figures you can convert between any two pairs.


DarkEdge ( ) posted Sat, 06 November 2010 at 2:50 PM

Quote - If you are able to open it in 3D Studio, and it looks OK, you can then export as an OBJ file and that will fix it.

 

Fleshoff, you need to be aware of possible scaling issues too, you might need to scale this obj down quite a bit.

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nruddock ( ) posted Sat, 06 November 2010 at 5:16 PM

The usual fix mentioned for this problem is to "Freeze Xforms" in Max.


Jules53757 ( ) posted Sat, 06 November 2010 at 5:36 PM

Or you try Poseray, a free tool to convert complex 3ds files into wavefront objects.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


kawecki ( ) posted Sat, 06 November 2010 at 10:38 PM · edited Sat, 06 November 2010 at 10:40 PM

Poser doesn't handle 3ds files properly. 3ds models can be composed by several parts and each one can have its own scale, rotation and translation.

If a 3ds model has only one part or several parts with no scale, rotation and translation transform the model can load into Poser, even so often the materials are lost. If you mdels has several parts each one with its own transform matrix the mesh turns to be unusable or difficult to fix in Poser.

You can try to use PropViewer 3 for converting the 3ds model to obj, it handle pretty well the materials and each part of the 3ds model is assigned a group name. Until now I don't handle transforms, but you can spawn the obj groups in Poser and try to place by hand each group in its right place. In the future I plan to handle transforms and normal fixes in the PropViewer.

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ShawnDriscoll ( ) posted Sun, 07 November 2010 at 1:52 AM

Sometimes you can turn off auto-center for each object part as it's imported (in older programs that imported 3DS).  It's best to find models in OBJ format these days. 

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fleshoff ( ) posted Fri, 12 November 2010 at 8:36 AM

Thank you everybody, I will try these options

www.insectula.com

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