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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: New Vue 9 EEF Update 9005555


Mazak ( ) posted Wed, 08 December 2010 at 4:15 AM · edited Wed, 24 July 2024 at 4:32 PM

Attached Link: http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=99

New update is here. I must go to work, so I have no time for testing.

Vue 9 Infinite - Build 9005555 - BETA The following is a list of bug fixes and improvements included in this update: - Publishing Date: 12/07/2010 (EEF)

  • Fixed layer material slope dependency fuzziness.
  • Fixed some possible memory leaks after closing a scene.
  • Fixed AddVolumeCloud() python function when used with a MetaCloud file name parameter.
  • Fixed the removal of one specimen from the Library tab, in World Browser.
  • [Function graphs] "Random Constant Node" was not properly randomized when clicking on "Randomize graph".
  • Fixed the Metaball options dialog where Hyperblob-specific options appeared when selecting only a torus component.
  • Fixed OpenGL autoconfiguration which created a config file that was not read at first restart.
  • [EcoSystems] Fixed the color of instances using a HyperTexture material whose color depends on the instance position.
  • Fixed a possible crash when moving/scaling/rotating EcoSystem underlying objects.
  • Fixed user interface display for global transparency, global reflectivity and Fading out values when out of range.
  • Fixed terrain editor layer resampling
  • Fixed potential random crashes when using automatic refreshing of material previews.
  • Fixed potential circular artefacts below water surface in spectral atmosphere mode.
  • Greatly reduces square-pattern artifacts showing in some specific configurations of Rocky Moutains & Eroded Rocky Mountains.
  • Fixed potential crash when populating EcoSystems with option "Decay near foreign objects" when the scene contains individual plants.
  • Fixed missing mixed materials swap icon button in basic material editor.
  • Improved OpenGL compatibility with old graphics card.
  • Fixed potential crash at render time when creating boolean operations involving infinite planes.
  • Component intensity changes were badly accounted for by displaced metablobs as well as hyperblobs caching their baked mesh.
  • Fixed randomly occurring OpenGL preview inconsistencies when leaving Metaball and Hyperblob options dialogs through "OK" or "Cancel".
  • Fixed compatibility problem on plant and reference textures.
  • Fixed artifacts on some procedural terrains using 3D displacement but no Displacement Mapping.
  • Fixed a memory leak on MacOS.
  • [Cocoa] Set menu name to application name.
  • [Floating licenses] Fixed a possible problem of the license server value being reset to 100.00 when editing the config files.
  • [Floating licenses] Added an information message when no license is retrieved.
  • [External Renderer] Improved overall stability.

Mazak

Google+ Bodo Nittel 


SGT2005 ( ) posted Fri, 10 December 2010 at 8:18 AM

Thank you Mazak ..probably doing my update from Vue 8 Espirt to Vue 9 Inf Soon.

sgtprotex1@netscape.net

University of Pheonix Alumni 2008
AA Criminal Justice Degree
BA Criminal Justice Degree

Currently study in Parapsychology


Mazak ( ) posted Wed, 22 December 2010 at 8:14 AM

Vue 9 Infinite - Build 9005575 - BETA The following is a list of bug fixes and improvements included in this update:

Publishing Date: EEF: 12/21/2010

  • Fixed a possible slow down when importing large objects
  • Fixed a potential crash when hiding metaclouds from render
  • Fixed the loading of objects containing more than 128 materials

Google+ Bodo Nittel 


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