Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Have you looked in the animation palette? Sometimes the splines create unecessary things, like rotating something 359 degrees instead of 1 degree.
Most problems like these I can usually solve by looking at the animation curves. :)
I've seen it in poses too, which wreaks total havoc on things like dynamic hair and clothing. Most of it is easy to fix however.
hi,
frankly speaking I've been staring at these curves for 2hrs :) - and haven't seen anything suspicious.
After your remark I rechecked last dolly camera's key frame and yes this makes the problem but this key frame doesn't apply any rotation ! - it moves camera in X axis for about -0.1 - when I'm reducing this value camera gets rotated (?!)
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Hi,
I pointed dolly camera to a ball. Then moved this ball in Z direction in last frame.
Now dolly camera is upside down (rotated 180 deg) in last frame - rotating the ball didn't help - any suggestions (apart from rotating the camera - which is not a good solution).
The starnge thing is that camera starts rotating not when the ball passes through it but in last ~30 frames (total frames: 500, camera and ball "meet' at frame 250).
What I want to achieve is steady movement of camera following a character.