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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: "point at" and camera


Adom ( ) posted Fri, 10 December 2010 at 4:42 AM · edited Mon, 29 July 2024 at 2:13 PM

Hi,

I pointed dolly camera to a ball. Then moved this ball in Z direction in last frame.

Now dolly camera is upside down (rotated 180 deg) in last frame - rotating the ball didn't help - any suggestions (apart from rotating the camera - which is not a good solution).

The starnge thing is that camera starts rotating not when the ball passes through it but in last ~30 frames (total frames: 500, camera and ball "meet' at frame 250).

What I want to achieve is steady movement of camera following a character.


ShaaraMuse3D ( ) posted Fri, 10 December 2010 at 4:45 AM

Have you looked in the animation palette?  Sometimes the splines create unecessary things, like rotating something 359 degrees instead of 1 degree.

Most problems like these I can usually solve by looking at the animation curves. :)

I've seen it in poses too, which wreaks total havoc on things like dynamic hair and clothing. Most of it is easy to fix however.


Adom ( ) posted Fri, 10 December 2010 at 5:04 AM

hi,

frankly speaking I've been staring at these curves for 2hrs :) - and haven't seen anything suspicious.

After your remark I rechecked last dolly camera's key frame and yes this makes the problem but this key frame doesn't apply any rotation ! - it moves camera in X axis for about -0.1 - when I'm reducing this value camera gets rotated (?!)


ShaaraMuse3D ( ) posted Fri, 10 December 2010 at 5:34 AM

Weird that it doesn't actually show any rotation in the keyframe?  

I've seen this problem discussed in another thread some while ago, but I can't remember what the conclusion was.


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