Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
Morphs only propagates in straight line so there is distortion you can see by applying tile node. for the simple test, I am using spots healing brush on a human skin texture.
I have only made the small image, but you can click to make it slightly larger.
When you're doing a morph that drastic it's going to distort the UVmap unless you very carefully morph to match the UV. Best to do your morph over with a checker pattern on it just as Medzinatar showed.
He's talking about modifying the texture map to remove any color change at the navel, as many textures will have.
For a solution completely internal to Poser, I suppose you could use some of the 3D shader nodes, like Cellular or Clouds to represent the non-human skin.
I am not so inclined and just bring in the texture from outside.
Just keep in mind that if the UVmap is distorted, whatever procedural texture you have Poser draw across that area will be distorted too.
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Have an issue with the Navel Gone morph in M3 distorting the texture used, it creates a giant spherization effect in the texture around the navel.
I've tried everything, re-texturing, starting completely from scratch, etc - not sure what to do about this.
Also this morph seems to just create a giant bump where the navel was, which I want completely unnoticeable (going for non-human character).
Are there any alternatives/fixes to this (Other than editing the M3 Obj myself)?