Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
that is probably a reasonable time to expect unfortunately. you might be lucky and get it down a bit if some of the frames are less complex, but it also might go the other way.
Not sure that theres any other real site thats just for animations, i think theres a fair few animators here though, mazak being one of them.
Rich
http://blog.richard-potter.co.uk
It's a long time but I'm rendering out in an image sequence so if it crashes I don't hang myself, also I can check the frames and start and stop the render as needed. My scene is pretty much consistent so the render times for each frame should stay mostly the same
nah, 24 frames per second over 28 seconds isnt it? so 672 frames, about 12 hours per frame i guess.
Rich
http://blog.richard-potter.co.uk
Yes a bit over 30 mins a frame on final setting. I think render farm is out of the question as I have poser animations inside this animation.
on Ultra it came to something like 960 hours...so i decided not to go that route
I thought they couldn't do that...I guess I need to find out more about that. I guess I would provide them the pz3 and the obj and the vue file?
Always optimize render settings for EACH final rendering you do, folks, you often find each one has different issues :)
My tutorial on that
http://www.silverblades-suitcase.com/tutorials/htm/48.html
and that is a HUGE size for an animation, why the heck do ou need it so big? No offence, it's just way beyond the norms ever needed for typical animation use!
Hm, what you could try is doing the animations at half the size then using Genuine Fractals or similar, to icnrease their size in postwork, my art rig is dead so I can't chekc if my copy of genuine fractals does batch filing which would be required really, or a lot of patience!
And if you did that you'd need to chekc there was no flickering/loss of quality on the animations.
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Silverblade,
Thanks for your tutorial and I will do that next time...I'm too far into this one to start over. It's basically a river/forest scene for my movie...lots of trees and reflections.
I started with this for the base:
http://www.cornucopia3d.com/purchase.php?item_id=5477
his user settings at the resolution i needed would have put it at over 900 hours. I took it down to the lowest usable preset and probably could have reduced it further. Adding motion blur etc in post.
Maybe it's my animations and objects that are adding to the time as I didn't try rendering his animation alone and see the times.
Volter
well, you can adjust texture AA on each object now, which should help a lot :)
ie poser folk, or other major item, large in the scene, up close, or of extreme detial (say a really complex rugged sharp mountain) do need a lot of quality, texture AA etc, but many other things do not
lot of tweaking you can get really good renders, 1068x1050 (my fave resolution) out in 3 to 8 hours, depending, >8 hour ones usually are so long because of volumetrics enclosing the scene (like a metacloud used to create a fog bank, or the nebula my space scene was in that I used to make the tutorial)
thats on a 3 year old quad core
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
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I'm rendering out a 1920 x 1080 animation that is 4.5 billion polys and is 28 seconds at 24 fps. It is telling me this will take 15 days. Forgive me because I am new at this but does that sound like a resonable render time? (i7 2.8GHz vue 8.5 win7 gforce 9800)
I have also gotten the impression that most of the people on this site are rendering stills as opposed to animations. Most of my questions will be dealing with animations so is there a better resource for me?
www.insectula.com
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