Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 9:32 pm)
Step one for any Indirect Lighting/Global Illumination render is to enclose the scene and all your lighting in a polygonal environment. If you don't want to do this, most of the light will just vanish off into space.
Reason for your renders stalling is probably transmapped hair. The more complex the hair model, the worse this will be. It isn't limited to just hair, but hair models tend to provoke this problem in the worst way. A workaround is to hide the hair from raytracing - this isn't ideal, but it's better than waiting a month for your render to finish. This is a problem that occurs in pretty much all GI render applications, when dealing with complex geometry that is partially transparent or partially hidden by alpha.
The problem is that enclosing it normally makes the scene not render. And this is in simple scenes with no hair (except eyelashes) or no human figures even. It just dies.
I will try dropping the irradiance cache down to 10 and see if that helps. The D3D script doesn't work for me. I did try that once before.
Quote - The problem is that enclosing it normally makes the scene not render. And this is in simple scenes with no hair (except eyelashes) or no human figures even. It just dies.
If it's behaving like this, you don't have a settings problem, you have a bug. Contact SM for support.
Whether it's set to zero or 100, it should NEVER cause the app to hang, especially on an empty scene. There should be no combination of settings you can apply within the interface that ever causes the app to hang. You have a bug.
they'll need more info on yer render settings and in what manner d3d ffrender script doesn't work. they may also wanna know which version of OS X and what machine, RAM, graphics card, poser prefs et al. not seeing transmapped hair in there, but find all transparent surfaces and uncheck "visible in raytracing". IC (AO and IDL) allows interpolation error into the lite calcs. AOIC=100 or IDLIC=100 means interpolation error = 0. this setting means render will be very slow. it will likely cause PPC or low-ram intel macs to quit.
I reckon the render progress bar actually disappears and the render stops, rather than the render appearing to stop while the progress bar continues to move (may be a feature, not a bug), then you hit "cancel".
I can reproduce the same problem if settings are too high or I'm trying to render too large of a resolution. I'm only running 2gb of ram and I'm sure thats where the problem is.
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
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I wouldnt have to manage my anger
if people would manage their stupidity......
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Hello, I have never been able to get a render using IDL to work (other than a naked figure in an empty room or the mannequin study that bagginsbill did way back with a glowing box in a hallway). That being said, I want to see what is frying my ability to render basic scenes. They always stop computing IDL about 1/8th to 1/3rd of the way down and then only render that small area. If that.
My current settings are IDL quality 7 but I can set it lower and it still chokes. Any pointers would be appreciated since it is frustrating that I can never use it.