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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 02 2:25 pm)



Subject: What is a morph?


Bendinggrass ( ) posted Mon, 04 April 2011 at 7:17 PM · edited Sat, 02 November 2024 at 3:11 PM

Hello everyone.

I am very new to this, even to learning the terms.

Can someone please tell me what a morph is, or direct me to a location to learn.

Thanks.

Randy

 


Slowhands ( ) posted Mon, 04 April 2011 at 7:35 PM

It's when a Baby smiles, and you squeeze his cheeks. His lips pop out.

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Acadia ( ) posted Mon, 04 April 2011 at 7:52 PM

Hmmm.  Good question.

Do you remember the show "Incredible Hulk"? Where the nerdy guy changes into this hug hulking beast?  That's a morph.

In Poser, it's something (not sure if it's a tool or a bit of coding) that allows you to change the shape of the basic figure. For example you can increase or decrease the size of the chest/bust, various muscles; change face expressions etc.  All of those changes = "morphs."

Hope that helps.

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FrankT ( ) posted Mon, 04 April 2011 at 8:04 PM

Quote - not sure if it's a tool or a bit of coding

it's neither - A morph is a change to the underlying mesh of the object.  You can morph a cube into a sphere for e.g

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markschum ( ) posted Mon, 04 April 2011 at 10:17 PM

probably from the term morphological, meaning shape (more or less) Its an optional change to the shape of something.


Cage ( ) posted Tue, 05 April 2011 at 1:22 AM

A morph is a set of directional vectors for defined vertices, each describing an offset from the initial vertex position using a direction and a magnitude.  The distance travelled along the morph delta vector can be specified using the Poser parameter dials.

From a user's point of view, a morph is what changes the shape of an object (beyond transforms including rotation, scaling, and translation).  Morph targets are re-shaped versions of the original geometry which is being morphed.  The vertex count and order of a morph target geometry must be the same as those of the original geometry.  The morph just moves around the bits which make up the surface of an object, without altering the position or orientation of the object itself.

Morphs are linear in nature and thus not well-suited for representing rotation, although this can be done by stacking a series of incremental morphs to create the illusion of rotation.

Or something like that.  :unsure:

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Bendinggrass ( ) posted Tue, 05 April 2011 at 5:32 AM

Thanks so much everybody.

That is a great help in understanding.

So when I see an item (morph) for sale and it is described as veing for such and such a charavter, I should understand it won't work with other characters... is that right?

It must take a huge amount of work and knowledge to develop a morph that works well... is that fair to say?

Thanks so much for taking the time to share your knowledge with this ant brained amateur :)

Randy

 


RobynsVeil ( ) posted Tue, 05 April 2011 at 7:40 AM

Quote - Thanks so much everybody. That is a great help in understanding.

So when I see an item (morph) for sale and it is described as being for such and such a character, I should understand it won't work with other characters... is that right?

It must take a huge amount of work and knowledge to develop a morph that works well... is that fair to say?

Thanks so much for taking the time to share your knowledge with this ant brained amateur :)

Randy

Mostly patience. I mean, initially you learn the technique, but then, there's the time-consuming (fun) bit which just takes a lot of patience and perseverance and even a bit of obsession to get it right.

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