Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)
I was playing around with K3Dsurf just yesterday, and thinking about voxels. They're pretty cool. :thumbupboth:
http://k3dsurf.sourceforge.net/
And this interests me a great deal, although its emphasis is on using graphics processor capabilities for fast implementation of some voxel-based effects. (I like the signed distance field thing.):
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch34.html
Any blobby/metaball modeler uses voxels. 3D Coat uses them quite effectively, and can import a vertex mesh into the voxel field to be retopologized.
Organica 1.0 is available for free from Imagine 3D:
http://www.imagine3d.org/modules/wfdownloads/viewcat.php?cid=6
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
They are pretty cool, to say unlimited detail is misleading though. Voxel meshes have density just as polymeshes do, the higher the density, the more strain it puts on a machine.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Voxels have a long way to go, if they want to take over Poser. Here's a very messy voxel torus derived (very slowly) from the signed distance field of a Poser torus, using Python. Somehow it doesn't seem like the Great Leap Forward. :lol:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I don't think it will be phased out so much as voxel becoming an additional method of doing things.
We actually had a metaball thing for Poser around the days of Poser 5 but they just got silent one day. http://www.weirdjuice3d.com/products/drops.php
It's too bad it was never expanded upon.
Haha, they think you're using yahoo as a spam catcher, cage? Who would do that? cough gmail cough :)
.
This thread prompted me to finally figure out signed distance fields, though, so maybe I'll be able to give you guys some kind of voxel and marching cubes script to play with. No metaballs, as I think Phil is still working on that, but isomeshes derived from existing geometries. Which looks like something else WeirdJuice was already doing much better. :unsure:
Thanks, TheOwl! You've prompted me to learn some things. :woot:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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http://www.youtube.com/watch?v=JWujsO2V2IA
http://www.youtube.com/watch?v=lpfaFrazOn4
http://www.youtube.com/watch?v=-Dkkh2A6nns
They say voxel mimics as atoms in a 3d environment.
The above video is an easy description of what voxel modeling offers compared to our current system.
What caught my attention is the term unlimited detail.
I was wondering if our current consumer hardware can support it?
And most importantly, are there any *demos out there that we can get our hands on?
*Edit found one: http://www.voxelogic.com
Passion is anger and love combined. So if it looks angry, give it some love!