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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Making statues


imax24 ( ) posted Sun, 29 May 2011 at 9:54 PM · edited Tue, 31 December 2024 at 12:58 PM

I want to make a low- or medium-res statue out of M4. Turning him into a prop and giving him a single material zone for marble or stone is easy. The problem is that he's over 100,000 polys when a hair prop is included.

Is there a way to reduce the resolution of the figure for this kind of use? Assume that I don't have an expensive 3D modeler that does a good job of poly reduction.


Plutom ( ) posted Mon, 30 May 2011 at 8:21 AM

You can reduce it somewhat with Carrara using its decimate function.  Since Carrara was free via 3Dworld magazine, I assumed that you may have scooped it up.  You may be able to get it to around 30K polys using that program (more causes the model to begin to look bad, very bad, astronomically mind blowing bad).   Jan 


nruddock ( ) posted Mon, 30 May 2011 at 10:07 AM

Quote - You can reduce it somewhat with Carrara using its decimate function.

Or even any other modelling program that has a similar function.
Blender has one and it's free.


jonnybode ( ) posted Mon, 30 May 2011 at 10:15 AM

Or you  can take the low resolution M4 object from Daz studio and aply M4's skeleton to it in Posers setup room.

This will give you a good looking moving Mike4 at 17000 polys.

 



vilters ( ) posted Mon, 30 May 2011 at 12:56 PM · edited Mon, 30 May 2011 at 1:00 PM

If you know before you start what the end result has to be?
Start with a lower Poly figure to begin with..

I rarely, if at all use the high Poly figures.
A render is what?
At the most 10" tall??
With the main figure half of that?
How dence can you get?

I work result oriented, try to use the right tools for the job.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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