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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Removing Clothes? Tearing, actually.


Render100 ( ) posted Tue, 07 June 2011 at 10:22 AM · edited Wed, 22 January 2025 at 9:25 PM

Hello again,

 

I just thought up an idea to make a short, comical animation of Michael4 dressed up in a business suit, only to have him rip it off and be Superman below. Is it possible to "rip" clothes so they will fall off the body? I assume it would need to be dynamic. The next question: Does anyone know of any dynamic business suits? lol


manoloz ( ) posted Tue, 07 June 2011 at 1:07 PM

I suppose it would be possible, but with some work. Here is how I'd do it.

  • Have the normal suit up to the point where the tearing would start
  • Export that posed mesh, and manually tear it in 3rd app polygon editing software (Silo, Blender, Wings3d, etc), being careful not to edit the material groups. Remember to exported as a welded single-polygon-mesh. That is to say, it should look identical, but where the tearing occurs the polygons are not welded but the edges overlapped.
  • Import the result to Poser with all the radio buttons unselected.
  • Apply the materials from the original suit
  • Take the suit to the cloth room, and set up the simulation to start just when the tearing starts. No posing should be necessary, as we had the original suit for that part.
  • Tweak the cloth sim to death. This would depend on how the suit's been modeled as well as just how you want the tearing to look like. If there are overlapping polygons in the original mesh, it will be quite time consuming, as the cloth room does not like overlapping polygons.

Personally, for a task like this, I'd model/texture/etc my own business suit to be "tearing-and-cloth-room-friendly"

Or you can do the tearing thing in Houdini and import into Poser the result with the mdd plugin http://www.vuescripts.com/_A/index.php?id=1,0,0,1,0,0

The Houdini way is probably easier... if you know your way in Houdini...

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shuy ( ) posted Tue, 07 June 2011 at 1:32 PM

OHS rules do not recommend tear buisness suit. ;)

You can tear shirt. Single frame you can tear you can create with tips from this thread:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3322198

 

If you want create animation it is more complicated, but possible. You must stretch clothing with few vertex selected as a choreographed group, leter export "streched" mesh and continue animation with another (exported) obj.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2744383


AnAardvark ( ) posted Tue, 07 June 2011 at 1:54 PM

Cocco makes a dynamic suit jacket and dynamic shirt for M4. Grappo makes a number of dynamic clothes for V4 which could probably be adapted.


Render100 ( ) posted Tue, 07 June 2011 at 2:17 PM

hmmm maybe I'll change my idea to making some clothes into clothes with a "tear" dial instead. Would probably be helpful for people in my situation in the future.


flibbits ( ) posted Sun, 12 June 2011 at 10:51 PM

There's a utility called exploder, but I can't remember who makes it. 



redeagle1250@yahoo.com ( ) posted Fri, 17 June 2011 at 4:14 PM

Attached Link: http://www.philc.net/exploder.htm

The link for exploder is below.  It is a Python script for poser by PhilC.

http://www.philc.net/exploder.htm


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