Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)
SO......
what did you got, so the rest of us can get it?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Oh yes. Excuse my momentary selfishness.
I used a python script by Ockham: Jiggles
All you need to do is to select the hand, run Jiggles script, analyze then put all MTs to its lowest value "0" and place a multiplier value of .5 or lower like .25 or .1 select the desired morph lets say "grasp" and select down or forward.
It should do a very subtle grasp animation. Try it also on the thumb grasp and spread.
If your animation for example waves his hand. Put the multiplier value to like 5 on the Bend morph so that it will sway with the arm movement.
Passion is anger and love combined. So if it looks
angry, give it some love!
That's rather clever, Owl - thanks for sharing that!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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I had read in an animation article long ago that it is important to add effort in humanizing the eyes and hand animation because thats where people look at.
Lets focus on the hands for now.
Importing a bvh humanized V4's movements but the hands and fingers stay stiff. Though I could apply hand poses, the results can be dissatisfying or the process time consuming.
Is there a way to naturalize the hands and fingers with subtle grasping like how a real person uses his hand gestures when in a coversation?
Passion is anger and love combined. So if it looks angry, give it some love!