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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 18 7:39 am)



Subject: Utility to undo superconforming?


Cyberwoman ( ) posted Wed, 13 July 2011 at 10:54 PM · edited Wed, 18 September 2024 at 11:11 AM

Does anyone know of a utility that will take a superconforming clothing item, and make it non-superconforming? Normally I can tolerate superconforming clothing, but I'm having major issues with a tank top and a morphed figure I'm working on and it would be way easier if I could turn off the superconforming. Delete-morph utilities rip the superconforming out by the roots, but they also delete the morphs I want to keep. It would be a lot easier if there was a utility to remove the superconforming automatically.

~*I've made it my mission to build Cyberworld, one polygon at a time*~

Watch it happen at my technology blog, Building Cyberworld.


markschum ( ) posted Wed, 13 July 2011 at 11:11 PM

change the morph names in the clothing cr2 ?


hborre ( ) posted Thu, 14 July 2011 at 8:13 AM · edited Thu, 14 July 2011 at 8:13 AM

I may be mistaken, doesn't resaving the superconforming clothing back into the library break the feature?


lesbentley ( ) posted Thu, 14 July 2011 at 9:48 AM · edited Thu, 14 July 2011 at 9:49 AM

Quote - I may be mistaken, doesn't resaving the superconforming clothing back into the library break the feature?

Hborre is correct. Load the super-conformer into a scene that contains no other figures, then save it back to the Figures palette. Any slaving code in the conformer will now point to the conformer itself, and the channels will not get slaved to a character figure.


Cyberwoman ( ) posted Sun, 17 July 2011 at 7:16 PM

Okay, thanks! Now to just go through my runtime and load/resave all my superconforming stuff... it's nice when I want to throw something together extremely quickly, but I find it just gets in the way most of the time.

~*I've made it my mission to build Cyberworld, one polygon at a time*~

Watch it happen at my technology blog, Building Cyberworld.


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