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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: rendering line


buddhanature28 ( ) posted Fri, 29 July 2011 at 6:45 AM · edited Wed, 20 November 2024 at 12:34 AM

file_471291.jpg

Hi I am trying to use this Gossamer from Daz. (It was for Poser too) It worked fine in Daz. But when I try to load it in Poser this odd white line appears around his body. It actually hjappens before I render him. Is there a way to fix this? Thanks!


hborre ( ) posted Fri, 29 July 2011 at 6:51 AM

Those are texture seams.  Do they disappear in the rendered image?  If so, no cause for concern.


icprncss2 ( ) posted Fri, 29 July 2011 at 7:19 AM

Try lowering the minimum shading rate to 0.5 or even 0.1 in your render settings.


SamTherapy ( ) posted Fri, 29 July 2011 at 7:57 AM

Really, who cares what the preview looks like, just so long as it renders ok?

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hborre ( ) posted Fri, 29 July 2011 at 9:28 AM

That is essentially my reply due to the OP's change of question direction in the post.  I was rather abrupt because I replied just before running off to work.  Some older content may have texture maps created on a white background and the textures overlaid exactly on the UV Mapping.  This technique becomes rather obvious when previewing texturing but, most of the time, disappears upon rendering.  Setting Texture Filtering to none in the material room may solve the issue or, as mentioned above, lowing your render min. shading rate.  The most severe corrective action would be to take your texture into a 2D program and 'paint' the white background to a close as the skin texture color as possible.


buddhanature28 ( ) posted Fri, 29 July 2011 at 10:27 AM

The white is there is the preview and the rendered image...I will try all of your suggestions- thank you! H.


SamTherapy ( ) posted Fri, 29 July 2011 at 12:15 PM

Turn off Texture Filtering.  That will most likely get rid of them in renders.

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