Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
Really, who cares what the preview looks like, just so long as it renders ok?
Coppula eam se non posit acceptera jocularum.
That is essentially my reply due to the OP's change of question direction in the post. I was rather abrupt because I replied just before running off to work. Some older content may have texture maps created on a white background and the textures overlaid exactly on the UV Mapping. This technique becomes rather obvious when previewing texturing but, most of the time, disappears upon rendering. Setting Texture Filtering to none in the material room may solve the issue or, as mentioned above, lowing your render min. shading rate. The most severe corrective action would be to take your texture into a 2D program and 'paint' the white background to a close as the skin texture color as possible.
Turn off Texture Filtering. That will most likely get rid of them in renders.
Coppula eam se non posit acceptera jocularum.
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![file_471291.jpg](https://live.cdn.renderosity.com/forum/threads/2832332/file_471291.jpg)
Hi I am trying to use this Gossamer from Daz. (It was for Poser too) It worked fine in Daz. But when I try to load it in Poser this odd white line appears around his body. It actually hjappens before I render him. Is there a way to fix this? Thanks!