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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Very confused... Scene renders blue (no objects or anything else)


icandy265 ( ) posted Sat, 08 October 2011 at 9:59 AM · edited Thu, 16 January 2025 at 4:09 PM

Okay, so I just spent all day and night (no sleep) working on the perfect castle with Castle Creator from DAZ... It looks amazing... then I loaded EnvSphere by BB and put on a good sky texture... then I decided I didnt like the water that comes with the moat so I made my own using some of BB's techniques.

Then I went to render and it kept saying that the bump maps were missing, but they're not, I checked they are exactly where they are supposed to be... but anyway I just went through EVERY material and deleted the bump maps and added a Math_Functions > Add > 1.500000 as bump maps...

I've done this for several products that I buy because sometimes the bumps don't look as nice as I want them too or something like this happens and Poser forgets where my textures are... (I have 2 runtimes, one internal one external due to the fact that my hard drive is getting too full so I switched to installing and saving stuff on my external hard drive)...

Grr... so anyways... I set my settings up and I decided to use Nerd3D's Beach Waves 3 O'clock Lights for my scene. I made sure that RayTrace was on, had my settings a decent quality and was ready, so I rendered...

It only took 1 minute and that's because it's all blue! No clouds, no castle, no water, nothing... I'm so confused...

Please help, thanks...


willyb53 ( ) posted Sat, 08 October 2011 at 10:03 AM

Try hiding the envsphere.  if the camera is outside of it, you will get nothing.

 

Bill

People that know everything by definition can not learn anything


vilters ( ) posted Sat, 08 October 2011 at 10:05 AM · edited Sat, 08 October 2011 at 10:06 AM

Start with only one simple pure white infinite light set it at 80% max..
If you are using BB's sphere, with a sky texture, that will bring in "some" blue but not as you describe.

Work up from there.

And as Bill says, the camera is Inside the sphere?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bagginsbill ( ) posted Sat, 08 October 2011 at 10:19 AM

The EnvSphere has a radius of 750 feet - it would take quite an effort to put the camera outside it.

I suspect you have the camera under the ground. You're rendering the ground from below.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 08 October 2011 at 10:21 AM · edited Sat, 08 October 2011 at 10:21 AM

People often don't realize that the main camera is orbiting the center of the universe. If you pitch up to look up at a castle and sky, you probably did so by orbiting the camera - and so you're under the ground.

With an orbiting camera, you look down by going high - you look up by going low.

Use the dolly camera. It doesn't orbit - it just tilts in place.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


vilters ( ) posted Sat, 08 October 2011 at 10:27 AM · edited Sat, 08 October 2011 at 10:28 AM

Hey, that would be the reason of the BLUE everywhere.
The cam is submerged . LOL.

All stations "clear to dive".
Grr, that is the second time today.....

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


icandy265 ( ) posted Sat, 08 October 2011 at 9:54 PM

It wasn't under the ground, it's actually not rotated at all... But it did however go outside the sphere, lol... I scaled the sphere 400% and it renders like a dream now... I feel so stupid, lol. :) Sorry BB I guess I didn't use the sphere right... I made the castle about 600 feet in all directions apparently because the camera is at about 700 feet away from the center of the scene... I was trying to render the entrance not the inside of the castle so I zoomed way out, more so than usual... But the issue is solved...

Thanks for the help guys ;)


bagginsbill ( ) posted Sun, 09 October 2011 at 7:33 AM

Oh! Well congratulations. Can we see the picture?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


icandy265 ( ) posted Mon, 10 October 2011 at 12:26 AM

file_473832.jpg

Yep... Could use a better water material though, lol... will have to try one of the other shaders... hehe


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