Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)
Changing which actor you control a parameter from is more dificult. Basicly you need to create a valueParm channel to act as a master channel and do the controling, then put slaving code in the slave channel so that it obays the master, and possibly hide the slave channel itself. Have a look in this thread for more info, or search the word "ERC".
I think you can make Morph categories as well. I seem to remember doing that when I did face morphs for Antonia. Lemme check on that ;).
Laurie
edit: yes, right click in parameter palete and create "new group". That'll keep you more organized. Of course, you'll have to save the figure either to the library or save the scene file.
Laurie
But there is no way to arrange the dials when adding them via a script, is there? Like, when parmatic adds dials of nodes that it is going to affect, the parameters are all higgeldy-piggledy... :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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I find the organization of the parameter dials to be awkward at best and would like to do a little reorganization for my own purposes. In particular I would like to place all the control morphs under the BODY actor, and give them a new heading lable such as "Control Morphs".
Right now, as an example, "ArmsUp-Down" is under BODY/Morphforms/Morph++, while the "ArmUp-DownR" and "ArmUp-DownL" morphs are under Chest//Morphforms/Morph++.
I would prefer a hierarchy more like this:
BODY (the actor)
Controls (Parameter heading)
Head-Neck (parameter sub-heading)
NeckHeadTwist (dial)
NeckHeadSide-Side
...
Arms-Hand
ArmsUp-Down
ArmUp-DownR
...
OS: Windows 10 64-bit, Poser: 10