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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: double sided polygons


perilous7 ( ) posted Mon, 31 October 2011 at 5:46 AM · edited Mon, 29 July 2024 at 4:59 AM

Hi all,

Im in the process of creating a prop but i need to know if its possible to somehow create double sided ploygons in poser,if not i will have to re make part of the prop using two polys just facing the opposite way but with a very small offset apart?

Cheers

 

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


Cybermonk ( ) posted Mon, 31 October 2011 at 8:32 AM

I think you can do it the free version of UVmapper.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


lesbentley ( ) posted Mon, 31 October 2011 at 12:42 PM · edited Mon, 31 October 2011 at 12:50 PM

Quote - I think you can do it the free version of UVmapper.

I'm not saying the above is wrong, but if it is correct, that's news to me. I would like someone to tell be how to do it in the free UV Mapper.

Poser can't create double sided ploygons. There is a free utility "Objaction TwoFace" that can make an obj two sided. It works on the whole obj though, so if you only want part of it two sided, that part would need to be a separate group so you could split it off from the object, make it two sided, then recombine it with the object. You should be able to find Objaction TwoFace here at Rosity in the Free Stuff.


lesbentley ( ) posted Mon, 31 October 2011 at 12:49 PM

P.S.

If you do use double sided polygons, Poser's FireFly render engine has problems displaying double sided polygons correctly. You need to set up a small amount of displacement for the material in the material room before the surface will render correctly.


Cybermonk ( ) posted Mon, 31 October 2011 at 2:41 PM

My bad It's UVmapper pro. Sorry I should of checked 1st.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


bantha ( ) posted Mon, 31 October 2011 at 5:08 PM

Why do you need double sided polygons?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


markschum ( ) posted Mon, 31 October 2011 at 5:47 PM

I believe someone posted on how to apply materials to both sides of a poser object. Maybe its in tutorials ?


bantha ( ) posted Tue, 01 November 2011 at 1:22 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2693151&page=2#message_3441302

If you want to put different materials on different sides of a polygon you don't need them ouble faced. BB has a shader for that, IceBoy posted a shader of this in the linked thread.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


perilous7 ( ) posted Tue, 01 November 2011 at 9:20 AM

thanks for the link bantha that will come in handy for a future project i have in mind :-)

ive decided to stick with the method i put at top of post as its a lot of hassle to do the rest,i just thought thered be a checkbox somewhere i had to tick or somethin lol

I do most of my modelling in cinema 4d which allows you to see both sides of a poly which is trans mapped  which is what i was after.

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


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