Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
I would just import one at a time.
Then export the morph as an obj.
Do that for all of them, the load the Alyson you want to put them in and import the obj morphs. Doing it that way is far easier than modifying the files.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
i've seen .pz2 files that haves lines along the lines of:
createfullbodymorph
attachmorph
i'm assuming these create dials. worth experimenting
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I've been trying to find a way to get 3Dream's Alyson2 faces to show up in Poser without overwriting any existing channels. To this end I downloaded Nerd3D's blank channel injector from free stuff. I installed this into the runtime with Alyson 2 but when I try to apply it I get an error message that it's not a valid poser file. I click through this message about 3 times and then I see a tiny dot under the listings of the other morph categories. So I assume it has applied.
I also edited all of 3Dream's inj pose files so that instead of injecting the morph to the CraniumBackPointed morph (as they all do hence each one overwriting the other) they each now have their own channel. When applying a morph it applies without overwriting anything from the default morphs but it's not visible anywhere so I can't adjust the strength. The idea was to apply all 6 3Dream morphs each in its own channel so they can all be used at varying strengths along with BH's Anastasia morph as well and leave the default Alyson2 morphs intact.
So, what am I doing wrong?