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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: poser Scripts


IdolStar ( ) posted Thu, 26 January 2012 at 3:49 PM · edited Thu, 14 November 2024 at 5:20 AM

Hello,

Wondering if someone could tell me how to make a poser script? Am trying to make one that will add glitter to the lips.. I have looked about but cant seem to find a tutorial


SamTherapy ( ) posted Thu, 26 January 2012 at 4:51 PM

Probably better to make a shader.  IIRC, Baggins Bill made one that does exactly what you want.  Search for his name or look through the stickied threads at the top.  Most likely some of his stuff is linked there.

Alternately, he can be found over at RDNA, at the Node Cult forum. 

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IdolStar ( ) posted Thu, 26 January 2012 at 6:09 PM

I have Baggins Bill shader.. But am looking to add this to a product i have the skin mat am going to use just need to add glitter.

It's hard to explain

I have all my lip color done but i want to make a file where it just adds glitter with out me haveing to make mat files for lips with glitter


RobynsVeil ( ) posted Thu, 26 January 2012 at 6:32 PM

As Sam said: BB's already made a glitter shader you can add to his skin shader. Just need to know where to plug things in.

That's where it gets fun.

And that's where matmatic takes the pain out of stuff like that. But then, you'd need to learn how to use matmatic (a Python Scripting Tool Bagginsbill made to create shaders). It's not super hard but there is a wee learning curve.

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bagginsbill ( ) posted Thu, 26 January 2012 at 7:58 PM


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


IdolStar ( ) posted Fri, 27 January 2012 at 7:06 AM

Thank you.

Finally got it to work last night after pulling out my hair.. If its add into a product will the buyer need advanced shader to make it work?


estherau ( ) posted Fri, 27 January 2012 at 7:44 AM

no, as long as all the image files are your own.

Just save the material file once you have applied it to your character.

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