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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Need beginner Advice


rubicon2008 ( ) posted Sat, 10 March 2012 at 2:55 PM · edited Thu, 23 January 2025 at 6:03 AM

I'm just starting to learn poser and have received some great advice on this forum. I need some extra help though.

I have a model (vacuum zepplin) and have not applied texture yet - still learning. When I load Poser 2010 I have a brown background and floor. I do not have the computer hooked into the internet.

The Problem: When I go to render my model, regardless of full size, half or quarter, once the rendering reaches the model, the program fails to respond. I wait for several minutes but still not responding. I'm wondering if it's any of the above that's the problem, or the fact I have no material on my model.

I also wonder if it's my graphic/video card. Here are the computer specs. See what you think:

Computer is 3.25 gig RAM, cpu 3.20 ghz, I'm running XP pro. My graphics card is 1220X1024 (32bit) 256 meg DDR. Is this graphic card sufficient and is it the cause of the non response? Or, is it something mentioned above or something that needs to be adjusted in the render settings.

Again, your help is greatly appreciated

Rubicon


rubicon2008 ( ) posted Sat, 10 March 2012 at 2:58 PM

As well, as mentioned, the default background and floor is brown. How do I delete the background and floor so I just have the wireframe floor I see on many tutorials?

Thanks again.

I feel I should repay for this advice. Again, I'm 64 but well versed in hard disk recording - just getting into 3D art to illustrate my music. If anyone needs advice on starting up a hard disk recording studio, or some basics of Sonar Producer Series, just get in touch. Glad to help!

Rubicon


CaptainMARC ( ) posted Sat, 10 March 2012 at 3:07 PM

The graphic card is not used for rendering, so it's not the problem. Also, having no texture is not an issue, it will just come out some plain colour.

What are your render settings?


willyb53 ( ) posted Sat, 10 March 2012 at 3:10 PM

if the program runs, the graphic card is fine.  poser does not use the card for rendering.

a look at your render settings would be helpful since it seems to be a rendering problem.

 

Bill

People that know everything by definition can not learn anything


bagginsbill ( ) posted Sat, 10 March 2012 at 3:19 PM · edited Sat, 10 March 2012 at 3:20 PM

Quote - As well, as mentioned, the default background and floor is brown. How do I delete the background and floor so I just have the wireframe floor I see on many tutorials?

Thanks again.

I feel I should repay for this advice. Again, I'm 64 but well versed in hard disk recording - just getting into 3D art to illustrate my music. If anyone needs advice on starting up a hard disk recording studio, or some basics of Sonar Producer Series, just get in touch. Glad to help!

Rubicon

There is no way to render wireframe, so you must be talking about preview.

Are you clear on the difference between preview and render?

Wireframe is a display mode. Select the ground and choose menu Display/Element Style/Wire Frame.

The background color is not something you delete. But if you want to choose black, then choose black. There are several ways to do that. I'll tell you one. Look at the bottom right of your preview window. There are four small colored circles. The one that is brown is the background color - Ctrl-Click that and choose black if you like.

Note that as you hover over each one, the text at the top of the preview changes to tell you what you are hovering over.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


rubicon2008 ( ) posted Sat, 10 March 2012 at 3:21 PM

My render settings are:

In Manual Settings

Cast Shadow, Subsruface Scattering and Raytracking are all checked

Raytrace bounce 1

Irradiance caching 32

indirect light quality 7

pixel samples 3

min shading rate 0.95

Max bucket size 32

Minimum displacement bounds 0

Use displacement maps is checked on right as well as gamma correction 2.20

640X480


willyb53 ( ) posted Sat, 10 March 2012 at 3:27 PM

First Point, that is not 2010, that is 2012 (which is where SSS was introduced).

;)

 

Bill

People that know everything by definition can not learn anything


rubicon2008 ( ) posted Sat, 10 March 2012 at 3:28 PM

perhaps I need to give it a lot of time. I just tried rendering and again, it stopped at the graphic, but just moved one square after a good minute of time. Now it's stopped again. When I go to CTRL ALT Delete, it shows the program not respondng.


rubicon2008 ( ) posted Sat, 10 March 2012 at 3:30 PM

more info - even though I'm told the program is not responding, it's still rendering a few more squares. Should it take this long? When I watch a video tutorial, their rendering seems to take seconds. Is there a 'render preview' that perhaps I'm missing?


rubicon2008 ( ) posted Sat, 10 March 2012 at 3:34 PM

You're right, 2012. No, not really sure about the difference between rendering  and rendering? a preview


hborre ( ) posted Sat, 10 March 2012 at 3:46 PM

Right off the bat, for this type of render you are describing, I would uncheck Subsurface scatter and Indirect lighting.  There is nothing you can gain by using those passes unless SSS is included in the object material texture and you are using other objects to realistically reflect light.    At the moment, you are looking at overkill. 


CaptainMARC ( ) posted Sat, 10 March 2012 at 4:59 PM

Quote - I would uncheck Subsurface scatter and Indirect lighting.  

Exactly this!


markschum ( ) posted Sat, 10 March 2012 at 5:08 PM

If you have rendering issues I turn off all options, even to the point of doing no shadows and all of the remove backfacing polys, smoothing etc. That gives you a starting point for comparison.

 

Rendering an image can take minutes or hours depending on the features selected so I would leave it run and go do something else for a half hour.


RobynsVeil ( ) posted Sun, 11 March 2012 at 1:20 PM

Your min displacement bounds are going to stop you cold (set to 0). Try .005 or something like that... should speed things up a lot.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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rubicon2008 ( ) posted Mon, 19 March 2012 at 6:14 PM

Thanks everyone who helped. That did the trick. Much faster and no crash!!!


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