Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
Quote - I can't speak for anyone else, but the way the cloth fits under her breasts is somewhat seeming to defy the law of gravity. Maybe there's a way to adjust that?
I've noticed this with some native Genesis clothing; I think it is a consequence of the ability to follow extreme morphs. Here's an example...
http://www.daz3d.com/i/3d-models/-/genesis-womens-business?item=13539
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Interesting observation WandW!
Just a last word,
I like to make hybrid cloth where the inner garment is conforming and the outer dynamic or in the case of a dress where the top is conforming and the skirt part dynamic. To have the cloth follow all the morphs of a figure is overkill as it is the dynamic part of the outfit that takes the center stage and get all the attention. This is a niche I want to be in and the cloth is in fact more "Poser specific" than normal cloth which after all can be used in Daz. My clothing cannot be used in Daz at all. So don't accuse me of having abandoned the Poser ship.
Quote - I can't speak for anyone else, but the way the cloth fits under her breasts is somewhat seeming to defy the law of gravity. Maybe there's a way to adjust that?
D.
I've noticed this exact issue in just about every render of clothing auto-fit to a female genesis figure that I've seen. Based on the threads I've read, I'd guess that most people don't seem to notice it at all, though for me, iit looks weird enough to be a deal breaker.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
The easiest workaround is use something that works like I want to begin with.
Getting something to look like I want it to, I don't consider pettifoggery. What you like, what you are willing to put up with, those are not considerations. Like everyone, my ideas, my renders, nobody else knows what I want to come up with. I do. I clothe almost all of my figures, therefore, how the cloth drapes is more important than how the figure bends. I'm not going to see the figure, but I will see the cloth.
D.
The "I" in Doric is Silent.
"His prose is as clear as an azure sky, and his rhetoric as deadly as a rifle shot.
The reviewer stands flabbergasted, paralyzed, silent.
you may bet your bottom dollar. His terse epigrammatic style touches the heart.
His writing is endearing because of its wit, its crisp style, and the obvious delight he takes in it."
Who are they talking about?
Mencken of course!
Vintorix, points for getting the dictionary definition of pettifoggery (though it's actually not really used so much in this context), but the "bureaucratic" part doesn't make sense to me at all, so I'm left asking what on earth are you on about? Did someone give you a hard time renewing your driver's license?
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
This will come in handy when applying V4's poses to Genesis...
This simple pose zeros the hand and foot translations caused by apply a pose saved using IK.
It won't effect other aspects of the pose (rotations, morphs, etc).
http://www.sharecg.com/v/60772/browse/11/Poser/Genesis-Hand-and-Foot-Fix-Pose
PS My copy of 3D World came. But I need to finish doing taxes... :cursing:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."There are issues with conforming clothing and the V5 morph, likely due to joint centers moving; hopefully SR2 will fix that.
The eyelash transparency map is still turned off as it was in exports from past Studio 4 subversions, but that's a quick tweak in the Material Room. The export process is much improved over the last time I tried it in December, with the obj automagically created and named during the export, but it is given a seemingly random name, rather than being related to the cr2 name; I'll need to give it a reasonable name and edit the cr2 before attempting an EZskin template...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I'd never seen that. Thanx, JQ.
Now why didn't DAZ think of that?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I tried running the exported Magus jacket through Outfitter. I had to use the version of V5 that I had exported with binary morphs, as the cr2 version crashes Outfitter. The sleeves ended up great, but the jacket's skeleton was completely borked below the chest, which reduced the lower half to a twisted heap of smoldering wreckage (well, there wasn't really any smoke, sad to say, but it looked pretty bad)
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."This is based only on speculation. Have you considered exporting out the clothes in their default state as an obj, manually refitting the mesh (external program, or morph brushes, magnets or dynamics inside of poser) and then using the weightmap transfer tools to turn it into a conformer again?
I had considered that, Joe, but then the unique morph ERCs are lost.
I'm just playing right now; we'll see if things improve with SR2 and the next version of the exporter...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."It's a bit easier to get Genesis stuff into Poser right now; DAZ has V5 and the Evolution morphs, among other Genesis stuff, and the Older DAZ originals for 50% off.
I would have bought V5 from DAZ instead of getting it from 3D World, had I known... :rolleyes:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."A genuine technical question on the use of genesis in Poser
I have been playing around with the genesis gorilla and werewolf in Poser.
It works all pretty well because you can export in highres (no clothing needed).
One thing I cannot figure out is the displacement maps on the figures. Somehow they don't look good. I took care of the difference on how Poser and DS handle displacement but it still does not look very good. If I set the displacement too high I get artifacts (clearly visible polygons) and if I set it too low it is hardly visible. I wonder if the smoothing from either DS4 or Poser gets on the way
Has anyone else tried displacement on genesis figures in Poser?
For some reason the DAZ Gods were smiling on me today, and using Copy Joint Zones worked on the Magus jacket I conformed it, adjusted the figure morphs, and copied the zones. This is 50% SP3 and 50% Kid with the Bree texture...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Is that render using a low Rez genesis with smoothing on?
I aim to update it about once a month. Oh, and it's free!
I forgot to turn smoothing on because I was happy that I got the clothing to almost work, so that's plain old low-res Genesis...
Here's a smoother one...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."awesome. If only we had something like wardrobe wizard that would adjust to genesis shapes.
Love esther
I aim to update it about once a month. Oh, and it's free!
I don't know. is it mac compatible. anyone tried it?
Love esther
I aim to update it about once a month. Oh, and it's free!
Phil does have a Genesis plugin for WW...
I don't have it, but if anyone has tried it, I'd like to hear how well it works...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."That's interesting. I wonder if it would be possible to export the high resolution one and re weightmap it for poser and then fit the clothes?
Love esther
I aim to update it about once a month. Oh, and it's free!
I have the genesis addon for WW. Up to now I used to to convert genesis clothing to V4, but I will give a try going the other way around.
One thing is clear already - it involves a lot of clicking check boxes or the clothing gets huge cr2 files (selection of morphs to include). If this works maybe we can get Phil to include some preselections for the "standard" clothing types such as skirt, shirt, etc.
that sounds good.
Oh, how well did the clothing conver to V4? I remember at one stage you were trying the surgeon theatre clothing. How well did that work?
Love esther
I aim to update it about once a month. Oh, and it's free!
No luck.
The conversion works for normal morphs but not for morphs which involve scaling.
All the morphs get transferred, but the clothing gets misaligned (shifted down) with morphs like V5, Pearshaped, BasicChild, etc. Non scaling morphs seem to work fine.
The problem with the WW Conversion is different from the CR2 exporter. Maybe some of the morphs/jcm options need to be excluded when transferring the morphs in WW
If you let the conversion go and include all the checkbox options the clothing item will grow from 11MB to 325MB and memory needed to do the conversion exceeds 7GB. So exclude things you are sure you don't need
Quote - that sounds good.
Oh, how well did the clothing conver to V4? I remember at one stage you were trying the surgeon theatre clothing. How well did that work?
Love esther
The suit conversion is ok in default settings, the gown needs to have "regroup all" checked. The gown conversion is not perfect: there are some errors in the neck area which can be corrected in the joint editor and there is a problem with rotating left and right thigh in opposite directions. (which is a problem which many v4 gowns have as well)
Quote - All the morphs get transferred, but the clothing gets misaligned (shifted down) with morphs like V5, Pearshaped, BasicChild, etc. Non scaling morphs seem to work fine.
Did you try Copy Joint Zones after morphing? That is what I had to do for the Magus Jacket in the renders above...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - > Quote - All the morphs get transferred, but the clothing gets misaligned (shifted down) with morphs like V5, Pearshaped, BasicChild, etc. Non scaling morphs seem to work fine.
Did you try Copy Joint Zones after morphing? That is what I had to do for the Magus Jacket in the renders above...
Yes, I tried that, no change. Still misaligned. There was almost no change, so I think WW took care of that. Also the non-scaling morphs would have been affected
There is another thing with WW and genesis which seems to be a problem
WW analyzes the figure with the figure in default state (non-gender) and then analyzes each of the morphs to be able to apply them later. This is how DS4 works with genesis.
This causes a problem however because something like a V4 bra which is shaped/modeled around the breasts of V4 is converted to the default non-gender state and then the genesis breast morphs are added back in again. As a result the breast area gets crumpled.
DS4 has in fact the same problem but it is not apparent if the clothing has been designed for V5/genesis because it is morphed back to the model it was designed for.
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I can't speak for anyone else, but the way the cloth fits under her breasts is somewhat seeming to defy the law of gravity. Maybe there's a way to adjust that?
D.
The "I" in Doric is Silent.